Thursday, 8 March 2012

Friday, 2 March 2012

Sunday, 26 February 2012

SFxT Combo Vid No.1



So, here is a combo video that doesn't involve tagging or any team supers. Sometimes the concept was lots of hits with little meter, sometimes plain damage and sometimes just executional difficulty (something that isn't easy to appreciate until getting hands on with the game).

Monday, 20 February 2012

SFxT notes + teaser!




Below you'll find a bunch of things I noticed during my frustratingly brief period with Street Fighter x Tekken. First though, I have to give a big shout out to Dawgtanian, everyone at Capcom, the EX Dragon Project and Jamar aka zeextreme kid for all of their help. Onwards!!

Thursday, 9 February 2012

New channel + Preparing for SFxT!



I spent a morning revisiting EX3 and noticed the similarities between it and SFxT. I'm too hype for SFxT and this is depressingly the closest thing I have to it at the moment.

Wednesday, 25 January 2012

Monday, 9 January 2012

PLAYING STREET FIGHTER



I get tons of mail about what kind of things to practice and/or what techniques to work on to improve execution. I originally intended this to be simple, visual examples of plinking (both timing and frequency of use) but it soon turned into something hopefully a little more interesting. Also, I haven't had access to a camera for a little while and since now I do, I wanted to do something with direct feed + actual inputs.

Read On!

Thursday, 15 December 2011

AE 2012 CMV




So, I wasn't doing a 2012 vid at all. I'm not hugely excited by updates that don't introduce new characters or new moves and yet, here we are.

Wednesday, 14 December 2011

2012 CMV?

This blog post is less exciting that you might initially think.

Friday, 9 December 2011

Exploring the Combo Counter Glitch



Briankasugano found and documented this effect a while ago. His original video was made for Vanilla but the bug remains in Ultimate. So credit and props to him before we get started. It seems like no one else has really tested it out or looked into it since then and there's a bunch of stuff that isn't documented, so here we go...