Showing posts with label Arcade edition. Show all posts
Showing posts with label Arcade edition. Show all posts

Monday, 25 July 2011

Yun cr. HK Glitch



This originally happened in an online match between antiheroforhire + tsivillain. It's the first instance of it happening that I'm aware of.

Tuesday, 19 July 2011

SSFIVAE: Chun Li Infinite [by hand]




This marks my first video for the Machinima Network. I know a lot of people had suggested I try to branch out and specifically suggested Machinima. All of that encouragement was very much appreciated, and I thank you all for the support. I will still be uploading just as much content on my own channel (as soon as the evo project is out of the way) and anything I make for machinima will be covered here on my blog. So if you don't want to miss anything, be sure to bookmark this page or click the 'Follow by Email' box to the top-right of the page!

Monday, 4 July 2011

Yun 845 + Character specific damage



After much testing, 845 damage was the highest I could achieve. No matter how I mixed up the genei jin combo, the counter just refused to go higher.

Tuesday, 28 June 2011

Yun 800+ damage [1]




After a little more testing, this isn't close to Yun's maximum damage combo. I stumbled across an 835 version vs Gief and I'm certain even that can be improved. To be continued...

Friday, 24 June 2011

Yun Kara Palm x10




Yun's Kara palm is performed with st. MK. So the input is...

[down, down-back, back +MK~MP/HP]

Wednesday, 22 June 2011

Chun Li Instant Stun Combo



I think I'd been so obsessed with the [cr. HP xx Legs] loop that I just didn't think to work on any variations that could be more useful in some situations. This is easier than the cr. HP xx Legs because you can plink the st. HK into MK (you can see the inputs in the video).

Tuesday, 14 June 2011

Evil Ryu CMV



This ended up being a lot more fun and productive than I first though. Evil Ryu has great links, awesome juggles and some tight but cool looking FADC combos.