Tuesday, 16 August 2011
Peekaboo Glitch by Tekknight007
I think 1 or 2 players may have known about the effects of this glitch for a little while but to my knowledge, no one had actually figured out the causes. Enter Tekknight007
who, after having this done to him randomly online, sat down and figured out what was going on and even shows a reliable, not too difficult set-up to reproduce it.
Though I haven't extensively tested it, I have to assume that this can be done with a lot more of the cast and I'd consider it far more broken than the Zero glitch because there are no special requirements to meet for it to work. You're opponent doesn't have to call out assists or be in a special state. You can do it from a launcher and 1 stock of meter. When it happens, the opponent can't do anything, and if you don't hit them (they're in a fully hittable state) they hang in the air until the inactivity counter* kicks in, but instead of flipping out, they just fall into the ground in the same state.
I had hoped that when this was figured out, it would lead to the Unblockable Online Doom System Crash that was possible but never exploited before the zero glitch was patched. Unfortunately though, it can't be done because when Dr. Doom calls a hidden missile, it simply hits the glitched opponent and they recover.
* Quote from the Float Glitch Vid 'I don't think the 'Inactivity Timer' has been documented anywhere but it seems to count down when you're stuck in any state that isn't standing or crouching on the ground (I've had it occur during 3 different glitches). It's disappointing for people looking to break the game ;) but it's a really, really good fail-safe for a tournament game like this. Preventing most, possibly game-breaking things from actually breaking the game'