Showing posts with label MvC3. Show all posts
Showing posts with label MvC3. Show all posts

Monday, 14 November 2011

MvC3 'life time' Glitch Video



There's a 'huge thanks' bit in the video but this showcase wouldn't have been possible without all of those names. This is basically a choice selection of some of the odd things players discovered in MvC3 over it's 9 month life

Thursday, 10 November 2011

Skrull is totally on my UMvC3 team



Since I wasn't fortunate enough to get UMvC3 early (grrrr!!!), I'm stuck with Vanilla for the moment. I'm thinking of putting Skrull on my new team and I don't think I've actually selected him since the day 1 vid, so this is a good time to get used to his properties and specials.

The tenderizer infinite was documented a few months ago but not only have I not seen anyone reproduce it but the finder doesn't even loop it in the video. Instead using the playback/record feature to repeat the combo (you would only need to actually record a single rep). After spending about an hour messing around with this yesterday, I have to assume that this is because of the extreme difficulty. It actually feels like 2 1-frame links on consecutive frames (the inputs being up-forward and then L). I guess you could get good at it but I think the chances of anyone relying on it in match are very unlikely.

I've got sooo much stuff to test when I finally get Ultimate!!

Saturday, 20 August 2011

Peekaboo Glitch Explored



Exploring the recently discovered, game breaking, Trish Glitch. The definitive causes still escape me but it seems to require the following...

Wednesday, 17 August 2011

Peekaboo glitch quick update and info



The conditions for getting this to occur are still a little hazy. Here's an early theory behind 1 method to trigger it.

Tuesday, 16 August 2011

Peekaboo Glitch by Tekknight007



I think 1 or 2 players may have known about the effects of this glitch for a little while but to my knowledge, no one had actually figured out the causes. Enter Tekknight007

Monday, 8 August 2011

[MvC3 - Advanced] Best of + Bonus



Here's another Machinima vid if you missed it. Compiling the best bits of the 'MvC3 - Advanced' series plus a bonus Spncer/Joe/Sent clip and some floaty Chun goodness near the end. I might start doing more vids in this style (for my channel) since I like the HD look.

Also, I haven't listened to the MvC3 soundtrack for more than 2/3 minutes when I first got the game back in February because I really, really didn't like it. I just realized though, that there are 1 or 2 tracks that I do enjoy, that's why Amaterasu's ended up in the is vid.

Friday, 8 July 2011

MvC3: Shadow mode Match [New Chun Li Infinite]



This video was basically an excuse to feature Kota813's awesome new Chun infinite. Exploiting the fact that the minimum level of hit-stun inflicted by any move increases after an Aerial Exchange and finding a reliable loop that doesn't require Chun to reach the top of any given stage. 

Friday, 20 May 2011

1 Frame of MvC3 No.5

Spencer 100% [No Meter/No X-Factor]



In previous versions of MvC3 (1.00-1.02) this would have been a perfect set up for Spencer's H-Wire Grapple loop, now he has to make do with repeated OTGs with the help of hidden missiles. It is possible to get more damage out of this same combo (by omitting the first sj.M and allowing further missiles to connect before the H-Wire Grapples) but I just wanted to end the clip with a KO on the instant air j. H-Wire Grapple. The 2nd variation is there to show something that would lead easily into Spencer's Bionic maneuvers, if you needed the extra damage.

Transcript...

Wednesday, 18 May 2011

MvC3 Advanced: Chun Li Infinite


Chun Li's stomp infinite involves getting to the upper-most boundary of any stage after at least 1 Aerial Exchange and repeatedly performing her stomp attack (d+M).

Monday, 16 May 2011

MvC3 Advanced: DHC 2



Spencer is one of the few characters who can practically, set-up the DHC trick and combo out of it from another character (in this case x-23).

Full Transcript:
[X-23] (St. H xx L-Mirage Feint xx cancel) x5, j. M-M-H-S, st. M-S, sj. M-M-H-S, call Chun Li γ assist, Charged Ankle Slice xx Weapon X Prime xx DHC [Spencer] Bionic Maneuvers (whiff), cr. L, St. M-H-S, sj. M-M-H-S, j. H-Grapple, j. S, st. M xx fb xx Bionic Maneuvers xx DHC [X-23] Silent Kill Activate, (St. H xx L-Mirage Feint xx cancel) x2, H xx Silent Kill Hit,*dash forward* xx Charged Ankle Slice

Note: Mirage Feint canceling in this combo is achieved but performing a quarter-circle back and holding L, then hitting S. This will return you a neutral state and allow you to continue the combo.

This combo is not intended to be practical. It is inescapable and doesn't use X-Factor. Hits 1 Million Damage with 1.2 meters spent and ends at 1.938 Damage.

Thursday, 12 May 2011

MvC3 Advanced: DHC 1



This combo is not intended to be practical. It is inescapable and doesn't use X-Factor. It KOs Sentinel with 0.8 meters spent and ends at 1.762 damage with opponent in 'slow' state.

Full Transcript:

[Spencer] j. M-H-S, st. M-H xx Bionic Maneuvers xx DHC [Joe] Viewtiful God Hand (whiff), st. M-H xx M-Groovy Upper , j.M xx M-Red Hot Kick, L-Voomerang, dash in, j. M-H xx M-Red Hot Kick, L-Voomerang, dash in, st.S, sj. M-H, dj. M-H, tj. H xx hk, hk xx Six machine xx DHC [Spencer] Bionic Arm, j. H-Grapple, Armour Piercer xx Bionic Maneuvers xx DHC [Joe] Viewtiful God Hand (whiff), st. M-H xx M-Groovy Upper , j. M, dj. M-H, M-Red Hot Kick, M-Red Hot Kick, H-Red Hot Kick, Viewtiful God Hand... dash back.

Monday, 9 May 2011

MvC3 Advanced. C.Viper 1



Kicking off a new series of MvC3 videos. Showing direct feed + Stick footage:


Transcript:
L -Seismo xx sj, airdash-down, st. H xx L -Seismo xx sj, airdash-down, st. H xx L -Seismo xx jump canceled snapback, cr. M, st. H, st. S (1 hit) xx L -Seismo xx sj, airdash-forward, j. H, j. S, st. S, sj. M-M-H, dj. M-H-S, L. Seismo xx Jump canceled S. Burning Kick , H. Thunder Knuckle (cancel on hit), sj. H-Burning Kick , [st. S (1 hit) EX. Seismo xx sj, airdash-down]x4, st. S (1 hit) xx H. Thunder Knuckle (cancel on hit), sj. H-Burning Kick , st. S *KO*

Tuesday, 3 May 2011

Dr. Doom can crash 2 different 360s, if he wants.



"DESK please get w/ a friend or someone who lets you do this to them online to see if you can lock up both machines!????"
xtxoxpxd


This was basically a proof of concept, to see if was possible to simultaneously lock-up 2 machines at the same time.

Initially, it seemed like this wouldn't work. Firstly, attempting to properly time the single, stacked Hidden missile seemed to be very inconsistent under laggy online conditions. Secondly, for reasons that I can't explain, the game randomly speeds up after around 15 launchers, making the timing even more difficult. Finally, we were actually able to set off 25 Hidden missile launchers at one point and the game showed no signs of crashing (in normal gameplay 20 will lock-up your machine).

However, after a little more testing, it finally worked and I persuaded a friend of mine (the legendary WBW) to set-up a camera and begin filming for the video.

I was quickly able to get over the timing issue by triple tapping H every time and just trying to react to any speed changes in the gameplay. The MvC3 online code seemed to take care of the rest and it ended up being really straight forward.

We quickly found that the 'crash' threshold was 31 Missile launchers. 30 would do nothing but inflict a silly, 1 million+ in chipdamage (see 0:38). But whenever we hit 31, both machines would consistently lock-up.

I now have no doubt in my mind that, before the 1.03 update patch, when the Zero glitch was still possible. You could have entered a random online match, snapped back your opponents characters and then proceeded to tag in Dr. Doom and freeze both your own and your opponents machine (In normal gameplay, you could never get this glitch to work because it takes around 30seconds to set up and you can be easily interrupted at any point). Now, this would mean that anyone who didn't know about the glitch would get a possibly funny, possible infuriating surprise. And anyone who did know what was going on, would be forced to quit out of the game.

This isn't game breaking in normal gameplay but I have to assume that it will be removed in the next patch. Simply by forcing an extra few frames, during which time, Doom can't spawn another missile launcher.

Friday, 22 April 2011

1-Frame of MvC3. No.1


This regular feature, inspired by Majestros' awesome screenshot galleries, will basically be me, using glitches to create a funny or cool looking MvC3 screenshot. This one here, is the first.