Monday, 27 February 2012
SFxT Combo Vid No.2 + Megamix stream video
Without playing the game, the switch cancel juggle stuff might look a little crazy but not only is it mostly corner only and not easy at all but it's rarely a good use of meter due to damage scaling (certainly not when spending all 3 stocks). So it's unlikely you'd ever see it in game. There's a ton of new stuff in here but don't expect it to become 'standard'. You need only look at any other CMV and try to spot how many combos became B+Bs or were even once performed in a competitve environment.
Feel free to ask any questions in the comments below but my general feelings towards the game were super positive. It's difficult to describe how fun/rewarding the combo+tag system is without actually trying it out first and I'm hyped to see what people can figure out with Pandora when the game finally gets released (contrary to popular belief, there is actually potential there... as long as you have less than 25% health!).
Hugo: Even though damage scaling kicks in with avengeance, still quite a damaging combo.
j.HK, cr.MP xx LP.Palm, cr.MP xx EX.palm xx switch cancel [King] knee, knee, knee, knee xx switch cancel [Hugo] cr.LP xx LP.palm, cr.LP xx HK.back breaker
Paul: Walking between jabs!
j.HK, st.MP, walk, st.LP, walk, st.LP, walk, st.LP-MP-HP-Launch [Law] cr.MP xx MK.flip, cr.MP xx Team super
Kuma: Following the same formular as the Paul+Law combo. Jump-in, normal, chain, tag, juggle, teamsuper!
j.HP, Target combo, cr.LK-st.MP-HP-Launch [heihachi] frwd+LP-MP, st.HP xx Team super
Rufus: Getting jumping attacks in switch cancel combos like this is either very situational or just generally very difficult. Rufus must leave the opponet super high before the final switch cancel to enable the SRK juggle from Bob (which only becomes active after it has left the ground). Much, much more difficult than it looks.
j.MK, LP.snake strike, cr.MK xx HP.Tornado xx switch cancel [Bob] j.MP, cr.MP xx cracker xx switch cancel [Rufus] st.LK-HK, st.HP xx HP.snake strike xx switch cancel [Bob] j.MP, cr.HP xx Shoryuken!!
Rolento: Straight forward team super combo. Rolento can walk inbetween his st.LPs.
j.MK, cr.MP, st.LP, walk, st.LP, cr.MK xx HP. Rekka, st.MK, st.MK, cr.MK xx team super
Law: A proper CMV combo! This one kept getting bigger the more I thought about it. Very, very difficult and never going to happen in a match. The guile links are all super tight, especially that final cr.MK-HK-launch. The post switch cancel stuff always pushes the juggle limit to the point that nothing else will connect, then resets that limit by switch cancelling again. Definitely one of my fav combos in this video
st.HP, st.MP, cr.MP, cr.MP xx HK.shaolin spin kick xx switch cancel [Guile] LP.boom, cr.LP, st.MP xx LP.boom, cr.LP, cr.MP xx LP.boom, cr.MK-st.HK-launch [Law] target combo, cr.MP xx fury fist rush xx switch cancel [Guile] st.MP, cr.MP, cr.MP xx HK.flashkick xx switch cancel [Law] cr.MP xx MK.flipkick, cr.MP xx MK.flipkick-flipkick, MK.flipkick
Chun: Taking the concepts from both the Chun and cammy combos from the solo vid.
j.HK, st.MP xx HK.legs, st.LP-MP-HP xx EX.fireball, st.MP xx HK.legs, st.LP-MK-HP launch [Cammy] st.MP, cr.MP, cr.MP xx cannon spike xx switch cancel [Chun] st.MP, st.MP, st.MP xx switch cancel [Cammy] st.MP, cr.MP, cr.MP, cr.HK
Ken: One of the ideas I had before getting to play the game was the possibility of changing the properties of moves mid combo with the counter-hit charge mechanic (holding a special to Lv.2 then dashing out of it). Intially, only so I could combo into moves that wouldn't normally connect but after dicovering counter-hit crumples, this seemed like a much better example. I was amazed to find that it actually worked.
j.HP, cr.MP, cr.LK xx HK.Tatsu xx switch cancel [Claw] j.HP, st.HP xx HP.roll xx switch cancel [Ken] ex.Tatsu (Hold) xx back dash, st.HK (counter hit), reverse throw
Marduk: The Gator slam (anti-air grab) xx switch cancel must be the single tightest link in all of SFxT. Again, realising there was time to juggle with a free super was an awesome surprise. Interestingly, Ryu's commands are always relative to yoshimitsu. This means that even inputting a simple Hadoken motion proved to be hella difficult due to the fact that Yoshimitsu is swapping sides very rapidly.
frwd+HP, cr.LK-st.MP-HP, EX.running grab, target combo, cr.MP xx ex.gator slam xx switch cancel [Ryu] LP.fireball (hold to lvl.3)
Ken: Do not expect to ever see this happen, ever. Charging the tatsus to Lv.2 isn't easy (both the input and release). Getting Chun to connect st.HK then a jump combo is also quite tight and chun needs to be in the corner with her back to it and jump cancel pandora as early as possible for the post-pandora ken combo to connect. Performed in vs mode so that the Pandora doesn't destroy the combo when running out, forcing Ken+Chun to lose the round.
j.HK, st.HK xx HK.Tatsu xx switch cancel [Chun]st.HK xx jump, j.HP-HP, cr.HP xx HK.sbk xx switch cancel [Ken] HK.tatsu (hold to lvl.2), cr.MK xx HK.Tatsu xx switch cancel [Chun] st.HK xx jump, j.LK, st.HK xx jump xx Pandora [Ken] cr.MK xx EX.Tatsu, cr.LK-st.MK xx EX.Tatsu, cr.LK-MK xx EX.tatsu, HP.Shoryuken
BONUS: 9 SRKs!
[Ryu] SRK, SRK, SRK xx switch cancel [TORO] SRK, SRK xx switch cancel [Ryu] SRK, SRK xx switch cancel [TORO] SRK, SRK.
Also, here's the 'megamix' vid I put together for Dawgtanian that was shown on stream yesterday. It's like a mini best of that was made to get stream monsters hype for the game and it features the completely awesome MAD stage themes.
Conclusion: I feel like I had to 'make do' a little too much when getting these clips because I was so short on time. I'm pretty happy with how it all turned out but I know the combos and the system in general can be pushed much further. Plus. it just makes me more hyped to have my own copy.
The game itself is really fun and I can't be the only one to think that having true 2v2 battles/tournaments is going to be awesome. Coming up with tag set-ups and 2 player combos with another player (plus being able to work them out in 2 plater co-op training mode!) or even just getting to see top players having to work together in competition and seeing what stuff they come up with is something I can't wait to see.