Showing posts with label sfxt. Show all posts
Showing posts with label sfxt. Show all posts

Wednesday, 22 August 2012

Lars Combo Guide



Something a little different that will hopefully prove useful if you're picking up Lars or just want a comprehensive look at his combo options.

Saturday, 11 August 2012

DLC Team Combos Capcom side



Initially wanted to use the credits music from SFZ2 in this one but it ended up sounding a little too relaxed (fascinating fact!).

Sunday, 27 May 2012

SFxT Big Damage!



This is the first time I've ever actively tried to feature combos that do big damage over and above technical/difficult combos. However, after some testing (this vid has been in the works for weeks now) it became obvious that it couldn't be the only goal because often, those kind of combos aren't super interesting to watch.

Sunday, 20 May 2012

CaD No.3 Chun + Julia



Maximum damage was originally going to be the main goal for every combo. Although, it is still definitely one of the aims, it doesn't always make for an interesting combo. This does pretty decent damage and is fairly technical, so I'm happy.

Chun can actually land in front of Hugo after tagging the j.HK, which pushes him back and prevent the 2nd cr.HP xx loop. I'm not even 100% sure of how to prevent it, this is just one of the times that it worked out. The first st.HK is jump cancelled and there's more than enough time from the j.HK xx tag to allow Julia to come in and combo. Another point of interest is leaving enough juggle potential pre-pandora cancel for Julia's frwd+HP to combo then allowing enough time for her meter to refill before doing the super.

If Chun's j.HK worked on everyone (it doesn't) the instant overhead version would be hella more practical. Still very useful to know in the Hugo match-up and vs other tall characters though.

[Chun] j.HP, st.HK xx jump, j.HK xx tag [Julia] [cr.HP xx qcb+P-charge xx dash xx MP]x2 cr.LK-MK-HP xx qcb+PP-charge xx dash x MP, frwd+MK-MP-HP xx tag [Chun] bk+MK-MK xx jump, j.HK, st.HK xx pandora [Julia] frwd+HP, Super!

Friday, 18 May 2012

Cad No.2 Ken + Law



Shoutout to Snoooootch!

Jumping ex tatsu causes soo much hitstun! Also, it does way more damage than the grounded version because it wasn't designed to hit all 4 times. The timing is super strict and I think it's Hugo only (maybe sagat too? I haven't tested it). This is a proper combo video combo but it does do serious damage.

The ex.tatsu must be performed as soon as you leave the ground for it to combo. Takes quite a bit of practice to get down.

j.HK-tatsu, [j.ex-tatsu]x3, st.HP xx LP-SRK, cr.LK, st.HP xx HP-SRK

Thursday, 17 May 2012

CaD No.1 Julia + Rufus



This is actually one of my B+Bs at the moment, not difficult and easiest when outside of the corner. Rufus' j.HK hits twice but as far as damage scaling goes, only counts as 1 move (hence the silly damage). If you add any more moves before the 4th tag (in an attempt to get more damage) you won't build the 4th bar.

[Julia] HK-DP (though MK is more effective for slightly less damage) xx tag [Rufus] j.HK, st.HP xx HP-snake strike xx tag [Julia] j.HK, cr.HP xx HK-DP xx tag [Rufus] j.HK, st.HP xx HP-snake strike xx tag [Julia] j.HK, frwd+HP, st.HP xx hcb+HP

Tuesday, 10 April 2012

CMV3!




I ended up taking a lot more time than usual getting all of the clips for this vid.

Friday, 30 March 2012

Steve's RSF (or FFW)



So, jadeshikonapan brought this to my attention a while back with his sick TAS, Speed gem, semi-infinite video but it was dismissed by literally everyone on the planet (even those who didn't know about it and have never even played street fighter before) as being too difficult or impossible by hand.

Monday, 12 March 2012

Thursday, 8 March 2012

Sunday, 26 February 2012

SFxT Combo Vid No.1



So, here is a combo video that doesn't involve tagging or any team supers. Sometimes the concept was lots of hits with little meter, sometimes plain damage and sometimes just executional difficulty (something that isn't easy to appreciate until getting hands on with the game).

Monday, 20 February 2012

SFxT notes + teaser!




Below you'll find a bunch of things I noticed during my frustratingly brief period with Street Fighter x Tekken. First though, I have to give a big shout out to Dawgtanian, everyone at Capcom, the EX Dragon Project and Jamar aka zeextreme kid for all of their help. Onwards!!

Thursday, 9 February 2012

New channel + Preparing for SFxT!



I spent a morning revisiting EX3 and noticed the similarities between it and SFxT. I'm too hype for SFxT and this is depressingly the closest thing I have to it at the moment.