Friday, 4 January 2013
60 Second P-linking
Or slightly longer if you're going to read this too.
There are already some great articles on the subject but I couldn't find an easily accessible or concise video version of the same thing. Plus, it's usful to have something to support TSF Ep.1 for the benefit of anyone not completely familiar with the concept.
Basically, it's way of doubling any button input. So you can cover 2 frames instead of one when trying to hit tricky links.
I'm surprised by how many people I've spoken to, who do want to get better but don't want to learn P-linking. Quite simply, it's essential if you want to 'be as good as you can be'.
Effectively, you're learning something difficult to make everything else easier.
Really simply, you just need to hit 2 buttons 1 frame apart. The first is the button you actually want and the 2nd is any button of a lower 'priority'. When the game reads these 2 things, for some reason it's acts as if you inputted the first button twice.
Here is the order of priority from highest to lowest
So, HK can be plinked with any other button, however LP cannot be plinked with any of the 6 regular buttons at all. In order to double that input you will need to use 'back' or 'select' (depending on console). If you're wondering, this is mostly impractical on any standard joystick.
If you try to Plink in the opposite direction (to a higher priority normal) you'll just get 2 different inputs. Let's say you hit MP~HP, then you'll simply get those 2 inputs, one after the other.
Generally you'll find it's easiest to make the 2nd input the button to the left of your 1st. For example HP would be plinked with MP or MK with LK. And generally you'll be using you're first 2 fingers to do this.
The timing is tricky at first but as long as you have 'display inputs' on in training mode, and you compare the results with what you see in the video, you can instantly see if you're getting it right or not.
Getting better at it [Training Street Fighter Ep.1]: