Showing posts with label ae. Show all posts
Showing posts with label ae. Show all posts
Thursday, 3 January 2013
Training Street Fighter Ep.1 [P-Linking]
This is the beginning of a series of videos, each focusing on a different facet of intermediate/advanced SFIV execution.
Tuesday, 23 October 2012
Monday, 9 January 2012
PLAYING STREET FIGHTER
I get tons of mail about what kind of things to practice and/or what techniques to work on to improve execution. I originally intended this to be simple, visual examples of plinking (both timing and frequency of use) but it soon turned into something hopefully a little more interesting. Also, I haven't had access to a camera for a little while and since now I do, I wanted to do something with direct feed + actual inputs.
Read On!
Thursday, 15 December 2011
AE 2012 CMV
So, I wasn't doing a 2012 vid at all. I'm not hugely excited by updates that don't introduce new characters or new moves and yet, here we are.
Wednesday, 14 December 2011
Wednesday, 19 October 2011
True OS Ultra 2 - ZANGIEF
I've never seen this demo'd and couldn't find any discussion about it being possible. So, here a video and some words.
Labels:
ae,
option select,
tech,
ttgt,
zangief
Tuesday, 6 September 2011
Top Tier Chun Tech No. 1 [vs Hawk]
I decided to test out some Chun stuff vs the whole cast. Turns out she has some pretty ridiculous things vs a lot of characters, if you catch them crouching. These are the first documented infinites vs T. Hawk (that I know of).
Saturday, 3 September 2011
Thursday, 1 September 2011
Combo of Guile
When working on combos to go into the SFIV Medley music vid, I ended up capping a few clips with direct feed + stick inputs too (the Yang 100-hit can be found here).
Tuesday, 23 August 2011
Monday, 22 August 2011
SSFIVAE: Adon Bug
For some reason Adon's super has a very odd quirk. I have to assume that this is due to a programming oversight.
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