Thursday, 1 September 2011
Combo of Guile
When working on combos to go into the SFIV Medley music vid, I ended up capping a few clips with direct feed + stick inputs too (the Yang 100-hit can be found here).
Transcript and notes:
You'll notice that whenever there are 2 sonic booms with only a single normal in between, the 2nd is canceled much later than usual. This is to maximize charge time and ensure there's enough for the 2nd sonic boom to come out. The LP, MP that occur @0:07 & 0:10, weirdly, have to be delayed a few frames to allow Abel's hit-reel animation to accomodate the rest of the combo. If the jab happens at the earliest moment (for reasons that escape me), Guile will be pushed out of range. Finally, Guile must walk forward after each Focus Crumple before releasing the following sonic boom. This requires super quick and tight charging, beginning well before he has even begun to dash out of the FA. Also, there's a short walk forward before the final LP, LP, HP. This combo is mad difficult!
Glasses on!* j. HK, cr. LP xx sonic boom, st. LP, st. MP xx sonic boom, st. MP xx sonic boom, st. LP, st. MP xx sonic boom xx fa lvl2, dash frwd, walk forward sonic boom, cr. LP, st. LP, st. MP xx sonic boom, st. LP, st. MP xx sonic boom xx fa lvl2 dash forward, walk forward, sonic boom, cr. LP, st. LP, st. MP xx sonic boom, st. MP xx sonic boom, walk forward, st. LP, st. LP, st. HP, Glasses off!*