Tuesday, 14 June 2011

Evil Ryu CMV



This ended up being a lot more fun and productive than I first though. Evil Ryu has great links, awesome juggles and some tight but cool looking FADC combos.

An additional note. In the 4th clip (vs Boxer), I had to make him crouch and then throw out a normal just before the st. HK connected (to get the counter hit) with my feet. And then of course, try to get through the rest of the combo. Very specific spacing is required to get the cr. MP to connect too, so even when that bit worked out, the rest wasn't guaranteed.

I did manage to capture all of the clips in an afternoon but I'd jumped into training mode a few times the previous day and was working on stuff all morning. So this breaks the '1 day' rule I'd been keeping up with Yun/Yang.


Full Transcript:
1. (vs Claw) j. HK, cr. MP, st. MK xx H-Dragonpunch xx FADC, j. MP, EX-Dragonpunch

2. (vs Hawk) Lv3. FA, cr. HP xx EX-Fireball xx FADC, Lv2. FA, Cr. LP, cr. LK, cr. LP, st. LP, cr. HK

3. (vs Dhalsim) j. HK, cr. MP, cr. MP, st. MP xx L-Fireball xx FADC, Lv2. FA, Ultra 2

4. (vs Boxer) st. HK (counter-hit) xx FADC, cr. LP, cr. MP xx L-Fireball, Lv2. FA, cr. MP, st. HP xx M-Stepkick, cr. MP, L-Tatsu, st. HP xx Teleport

5. (vs Hawk) j. HK, cr. MP, cr. MP, st. MP xx H-Tastu xx FADC, cr. LP, cr. MP, st. MP xx H-Tastu xx FADC, cr. LP cr. MP, st. MP xx L-Tastu, H-Tatsu

6. (vs Rufus) j. HK, st. MK xx H-Dragonpunch xx FADC, EX-Fireball, EX-Tatsu, Ultra 1

7. (vs Chun) Lv3. FA, f+MP, cr. MP xx L-Fireball xx FADC, st. MP xx L-Tatsu, H-Dragonpunch xx FADC, M-Stepkick

8. (vs Dudley) Fully charged Ultra 1 *Rose hits*, reversal H-Dragonpunch

9. (vs Boxer) j. HP, st. MK xx EX-Fireball, st. MK xx EX-Fireball, st. MK xx EX-Fireball, st. MK xx EX-Tatsu, Ultra 2

10. (vs Rufus) j. HP, st. HP xx M-Stepkick, cr. MP xx L-Fireball xx FADC, cr. LP xx L-Tatsu, H-Dragonpunch xx FADC, j. MP, Ultra 1

11. (vs Dictator) lv3. FA, f+MP, H-Dragonpunch xx FADC, EX-RedFireball, Ultra 1

12. (vs Abel) j. HP, cr. Lp, st. HP xx M-Stepkick, cr. MP, st. MP xx L-Fireball xx FADC, Lv2. FA, cr. Lp, st. HP xx M-Stepkick, cr. MP, st. MP xx L-Fireball xx FADC, Lv2. FA, cr. Lp, st. HP xx M-Stepkick, cr. LP, st. LP xx L-Dragonpunch (hits meaty), Ultra 1

13. (vs Akuma) j. HP, st. HP xx M-stepkick, cr. MP xx H-fireball xx FADC, st. HP xx M-stepkick, cr. MP xx H-fireball xx FADC, st. HP xx M-stepkick, cr. MP xx H-Tatsu, whiff L-Dragonpunch *builds meter*, j. HP, cr. MP, st. HP xx M-Stepkick, cr. MP xx EX Tatsu, Ultra 1

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Music: 'Mana Palace Medley' (from Secret of Mana) by Project Dolphin

7 comments:

  1. "I had to make him crouch and then throw out a normal just before the st. HK connected (to get the counter hit) with my feet."
    You must have some friends willing to give up 30 minutes to be a dummy.
    "So this breaks the '1 day' rule I'd been keeping up with Yun/Yang."
    No need to tell. :)

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  2. Does that f.mp -> cr.mp usually work on standing opponents? Or does it hit meaty on chun for some reason?

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  3. I've read everywhere he can't combo into cr.HK and there you prove it's wrong. But couldn't got it to work. Is there something special to do ?

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  4. Sorry this is late, I'm totally going to make more effort to answer stuff from now on.

    @ Link. I think it's chun specific but he can get a dp after it on most characters I think, the spacing is just quite tight.

    @Denis. He can't normally, the st. LP hits meaty. I included it because it's mad difficult to do.

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  5. TENES good COMBOS THE GRAPES TO ME THIS IS MY BLOG MY http://kof-mk-mvc.blogspot.com BLOB ON TRIAL SO THAT'S THE ONLY SF4 Q HAVE SOY DE ARGENTINA PC

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  6. i dont get how the link into cr.HK is possible, i dont see how far.LP is done meaty, or is the additional frame advantage from FA carried on in the combo? never heard of that though, please explain

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    Replies
    1. Hey man, I mention it above but it just hits meaty. There's nothing more to it, no tricks. It's very difficult to space and to time but it does work.

      Hope that helps dude.

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