Tuesday, 3 July 2012
UMvC3 Random TAC stuff
It occurs to me that literally every character will be able to take advantage of the new TAC infinites. How many of them can be practically used in game and how many of them are even feasible without tool-assistance however, is another matter.
Using Team Aerial Combos in combo vids always seemed a little weird to me, as they're always escapable. Since they're all the rage at the moment though, I thought I might stick together a few combos that use the glitch multiple times, with multiple different characters.
I'm ashamed to say that I hadn't even touched marvel since the release of SFxT and a ton of awesome players have done all the work figuring out and demonstrating this effect. There's nothing really new in here aside from some mid-screen variations but the aim was to show the glitch in combos that don't become looping infinites. Also, since I understand it'll be removed in the next patch, spending a few hours getting 3/4 reps of a nemesis loop (for example) seemed like time that could be better spent.
3 Loops: Trying to put something together that demonstrated a loop with all 3 characters proved to be much more difficult that I expected. In a normal combo you will only get 2 chances to use the glitch as the first character must set it up with a TAC and then you're allowed only 1 more (meaning only 2 characters can use it). So here, sentinel has to squeeze in 1 rep of his re-jump loop before connecting with a standing S and effectively re-starting the combo (as far as TACs are concerned). Then chun's mid-screen stomp loop (which has been around since vanilla) leads into a mid-screen variation of Franks infinite.
Recovery cancel comparison (proof of loop in the first combo): In the upper example sentinel hits with a late j.H which is used to cancel jump recovery and keep the opponent in the post-TAC state. In the lower vid, it hits slightly earlier, the opponent enters regular hit stun and the combo fails.
COMBO!: If I suddenly wanted to put TAC combos into CMV's they'd probably look like this.
No switch TAC: Again, I think this has been around since vanilla, I know I've had it happen accidentaly a bunch of times. Here, it allows frank to take a drink and still continue the combo.
Sent infinite variation: Sent possibly has the easiest time doing TAC infinites mid-screen and there are a ton of variations. Here is one that uses his double jump.