Friday, 8 June 2012
Avatar Fighter Online
AFO is an xbl indie game and it costs 80msp. While I'm working on a full combo vid, here's a little introduction to the game.
The game has 4 buttons [LP-HP-LK-HK], throws [LP+LK] (which can be used in combos) and overheads [HP+HK] (which can be super cancelled). There's also a simple chaining system that allows Light attacks to chain into each other and heavy attacks from light attacks.
Some moves can be 2-in-1'd (cancelled) into specials and supers and they retain that property even when chained into.
There's a simple dash/run mechanic the only notable feature of which, is that you can buffer a run very early in a normal/special so that you move as soon as recovery ends.
Supers are a little strange. You can't actively build meter, instead, they are simple refreshed after a certain amount of time has past (a timer appears at the bottom of the screen so you know when this is going to happen).
Combos are usually based around juggles, though ground chains and proper SF style links are present too. Weirdly, the corner is not the optimum place for most combos because of the greatly increased pushback.
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Since you had said you wanted to hear other people's experiences: A friend and I play this game quite a bit for jokes and come up with a lot tech, most of it getting patched out for being too broken. I'm willing to help you out on ideas for a combo video, but do you have some way of contact besides this blog?
ReplyDeleteHey man, I'll hold off until after I finish the vid (just 'cos I like trying to come up with stuff without knowing any tech ahead of time) but would be awesome to exchange ideas/tech after that. I might end up doing another vid or 2 after that anyway, so that'd be cool.
DeleteThanks a lot man. Drop me a youtube message when the vid goes up if you want :)
Alright, sounds good. I look forward to it, I've always wondered what Desk would discover if he got the hands on the game. :]
DeleteGlad you took my request! I you want I could show you some tech that's been discovered.
ReplyDeleteHey man, thanks for letting me know about it! As soon as the combo vid(s) goes up I'd be hype to hear what people have come up with, but until then I don't want anything to influence the stuff I already have and the clips I'll get between now and then. Hope that's cool man, please stick around during the next week so you can fill me in on stuff :)
DeleteOf course my vid might suck because of this, lol but I have found 1 or 2 interesting things so hopefully the combos will be come out ok.