Friday, 8 June 2012
Avatar Fighter Online
AFO is an xbl indie game and it costs 80msp. While I'm working on a full combo vid, here's a little introduction to the game.
The game has 4 buttons [LP-HP-LK-HK], throws [LP+LK] (which can be used in combos) and overheads [HP+HK] (which can be super cancelled). There's also a simple chaining system that allows Light attacks to chain into each other and heavy attacks from light attacks.
Some moves can be 2-in-1'd (cancelled) into specials and supers and they retain that property even when chained into.
There's a simple dash/run mechanic the only notable feature of which, is that you can buffer a run very early in a normal/special so that you move as soon as recovery ends.
Supers are a little strange. You can't actively build meter, instead, they are simple refreshed after a certain amount of time has past (a timer appears at the bottom of the screen so you know when this is going to happen).
Combos are usually based around juggles, though ground chains and proper SF style links are present too. Weirdly, the corner is not the optimum place for most combos because of the greatly increased pushback.