<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-182750800674531125</id><updated>2012-02-25T08:33:09.067-08:00</updated><category term='zangief'/><category term='glitch'/><category term='T. hawk'/><category term='ae'/><category term='cammy'/><category term='bug'/><category term='SSFIV'/><category term='option select'/><category term='machinima'/><category term='one handed'/><category term='guile'/><category term='oe'/><category term='C.viper'/><category term='Super Skrull'/><category term='ttgt'/><category term='yang'/><category term='semi-infinite'/><category term='3s'/><category term='2012'/><category term='arcade stick drumming'/><category term='combo counter'/><category term='TTCT'/><category term='TAS'/><category term='hmv'/><category term='standing 720'/><category term='DHC'/><category term='trailer'/><category term='x-23'/><category term='stun'/><category term='oni'/><category term='project dolphin'/><category term='glitches'/><category term='shadow mode'/><category term='adon'/><category term='mvc2'/><category term='Arcade edition'/><category term='FGE'/><category term='sfxt'/><category term='screenshots'/><category term='patch'/><category term='MvC3'/><category term='broken'/><category term='vanilla'/><category term='system'/><category term='tech'/><category term='sf3'/><category term='combo'/><category term='nova'/><category term='awesome'/><category term='スト'/><category term='Spencer'/><category term='ken'/><category term='sfiv'/><category term='dudley'/><category term='kara palm'/><category term='Joo'/><category term='chiptunes'/><category term='sfex3'/><category term='UMvC3'/><category term='online'/><category term='Akuma'/><category term='CMV'/><category term='trish'/><category term='Advanced'/><category term='Guide'/><category term='infinite'/><category term='error1'/><category term='desk'/><category term='interviews'/><category term='ep'/><category term='sakura'/><category term='frank west'/><category term='bass'/><category term='damage'/><category term='yun'/><category term='evil ryu'/><category term='chun li'/><title type='text'>blog of desk</title><subtitle type='html'>Combo transcripts, music, tutorials and harcore game engine analysis.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>63</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-3069269428514148114</id><published>2012-02-20T07:40:00.002-08:00</published><updated>2012-02-20T16:46:04.547-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sfxt'/><category scheme='http://www.blogger.com/atom/ns#' term='trailer'/><category scheme='http://www.blogger.com/atom/ns#' term='awesome'/><category scheme='http://www.blogger.com/atom/ns#' term='system'/><title type='text'>SFxT notes + teaser!</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/Quwl6Ejz2Eg" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Below you'll find a bunch of things I noticed during my frustratingly brief period with Street Fighter x Tekken. First though, I have to give a big shout out to &lt;a href="http://twitter.com/#!/dawgtanian"&gt;Dawgtanian&lt;/a&gt;, everyone at Capcom, the &lt;a href="http://exdragonproject.com/"&gt;EX Dragon Project&lt;/a&gt; and Jamar aka zeextreme kid for all of their help. Onwards!!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;It seems like there's been an effort to standardize hit boxes across most characters. Aside from cross ups and jump in heights, it doesn't seem like there will be a great deal of character specific combos/set-ups. Certainly nowhere near the amount present in SFIV. Good news for competitive and casual gamers, bad news for combo makers.&lt;br /&gt;&lt;br /&gt;There's an interesting mechanic that only shows up when maxing out the combo counter. The game also gives you an awesome message if you can ever get to 99-hits but I don't want to ruin it here. &lt;b&gt;Note: This is only ever an issue in 4-player scramble mode. And it's a good thing!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;EX moves are generally super effective. A lot of characters even have loop-able patterns involving EX moves (ala Boxer's EX.Rush punch in SFIV). A good example of this is King's qcf+KK move that links into chains and then back into itself. Due to damage scaling, it's not often the best use of meter but it is fun and looks awesome.&lt;br /&gt;&lt;br /&gt;Cross ups actually work more like SF2 and other fighting games now, rather than the backwards effect they had in the SFIV series. So you'll actually land closer to the opponent after a cross-up and be able to get slightly better combos.&lt;br /&gt;&lt;br /&gt;The juggle system works a lot like SF3*, pretty much everything can juggle but there's a limit and points system for every move. Practically speaking, this equates to a lauching move - 3 medium attacks - then a special or super. This limit is reset after a tag cancel is performed. Interestingly, the reset doesn't just apply to the incoming character, it takes immediate effect on whatever the point characater was doing too. Also, activating Pandora does not reset the juggle limit&lt;br /&gt;&lt;span style="color: #999999;"&gt;*note, the main difference here is that when starting a juggle combo, none of the subsequent moves will reset the opponent. They will always fall to their back.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Damage scaling is just as harsh as it was in SFIV, so shorter combos are generally more practical.&lt;br /&gt;&lt;br /&gt;The stages are looooooong. Much longer than in SFIV and cornering your opponent is a still a big deal, even with the opponents ability to roll forward from knock downs. &amp;nbsp; &lt;br /&gt;&lt;br /&gt;When activating Pandora, you're granted unlimited super meter. However, it acts a lot like 'refill' in training mode. So if you activate with no meter at all (maybe from a wall bounce, ready to continue the combo), you won't be able to immediately go into super or even an ex move. An ideal situation would be to set-up a pandora activation and continue the combo while your opponent is still grounded (using loop-able ex moves as mentioned earlier) but there have been extra efforts made to make this very, very difficult to actually pull off. You can't cancel into it like you would a special or super and the 2nd character always appears several steps back from the character activating Pandora.&lt;br /&gt;&lt;br /&gt;The parry style counter mechanic (frwd+HP+HK while guarding) is really interesting. It appears that, although it mimics one of your EX specials (for example, performing the cross counter with Ryu activates a quick EX.Tatsu) there is no juggle opportunity afterwards. If you had you're opponents back to the corner, reacted to a blocked poke with the counter, you can't then juggle with super, it will simply whiff right through the opponent. However (and this is where it gets interesting), you can 'switch cancel' (MP+MK) the counter, which will immediately reset the juggle counter. Now, this whole process will cost you 2 stocks (one for the counter and one for switch cancel) but can lead to big damage and really turn things around. Now, that's all well and good but things really start to get interesting when the opponent tag cancels the initial poke. This can lead to their incoming character actually being able to punish the cross counter... unless of course that had been tag cancelled too. in which case your incoming character could technically punish their incoming character... or your head might explode first.&lt;br /&gt;&lt;br /&gt;A few of the clips in the teaser were specially chosen to show 1 or 2 things that haven't been done/shown anywhere else before. There'll be a full, in-depth write up on all of this stuff when the vids go up.&lt;br /&gt;&lt;br /&gt;If anyone has any specific questions feel free to post up. I'll do my best to answer everything I can from what I remember and my notes. Also, get hype!&lt;br /&gt;&lt;br /&gt;NOTE: this post has been edited for clarity.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-3069269428514148114?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/3069269428514148114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2012/02/blog-post.html#comment-form' title='51 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3069269428514148114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3069269428514148114'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2012/02/blog-post.html' title='SFxT notes + teaser!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/Quwl6Ejz2Eg/default.jpg' height='72' width='72'/><thr:total>51</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-9141793237777954336</id><published>2012-02-09T07:23:00.000-08:00</published><updated>2012-02-09T07:23:34.119-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sfxt'/><category scheme='http://www.blogger.com/atom/ns#' term='bass'/><category scheme='http://www.blogger.com/atom/ns#' term='sfex3'/><category scheme='http://www.blogger.com/atom/ns#' term='arcade stick drumming'/><title type='text'>New channel + Preparing for SFxT!</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/4Fyj3fp2x40" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I spent a morning revisiting EX3 and noticed the similarities between it and SFxT. I'm too hype for SFxT and this is depressingly the closest thing I have to it at the moment.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;So here's a few combos&amp;nbsp;aping the tag system, a cross assault and the SFIV Chun Li legs loop.&lt;br /&gt;&lt;br /&gt;I think I've been threatening to do it for a while but I finally got around to making a new channel for the arcade stick drumming, random bass playing and chiptune stuff. The first vid is a remix of the music featured in that SFEX3 vid, performed on bass and arcade stick. Check it out below!&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/DoGfeg8RlTA" width="420"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-9141793237777954336?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/9141793237777954336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2012/02/new-channel-preparing-for-sfxt.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/9141793237777954336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/9141793237777954336'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2012/02/new-channel-preparing-for-sfxt.html' title='New channel + Preparing for SFxT!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/4Fyj3fp2x40/default.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-9047322224026944858</id><published>2012-01-25T09:45:00.000-08:00</published><updated>2012-01-25T09:49:49.560-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='oe'/><category scheme='http://www.blogger.com/atom/ns#' term='3s'/><category scheme='http://www.blogger.com/atom/ns#' term='one handed'/><title type='text'>desk vs desk</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/zIKCOLJ1yUs" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;yeah, I couldn't think of a good title.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I guess this is natural progression from all the one handed stuff. Dual character, choreographed set-ups and combos. Very silly (and pointless, as always) but it was fun to make and I'm pretty happy with how it turned out.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ryu vs Ken:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The fireball exchanges are pretty straight forward but the parry spacing and timing on Ryu's jump in into the target combo xx Tatsu were pretty difficult to coordinate. The ken cr.MK was added to make the whole thing a bit busier and more natural. Bonus, frustrated mashing when Ken realizes he's done.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Makoto vs Makoto:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Exploiting the fact that EX.Hayates can travel through each other and Makoto's momentary invincibility, post neutral throw. It was way more difficult than I thought it was going to be to simply perform the same move with both hands at the same time. Swapping sides but remaining coordinated also made my head hurt.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Chun Li vs Hugo:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Basically an excuse to show the Hugo combo. Red parrying Chun SA2 so the left hand had something to do. Also, all EX moves are hella more difficult with this set-up because of how strict 3s is (and the whole, onyl using one hand thing).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Remy vs Dudley:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Some counter quirkiness into Dudley juggles. Lefty knows he's done and checks his phone.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Makoto vs Ken:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A tribute to the 'Invincible Makoto' section of 'Vid of Dreams'. Using SA3 and nuetral throws for hardcore, cross through action. Ken attempts to block the final hits but he can't because it's a full on, legit combo and all that.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Remy vs Oro:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Remy repeatedly attempts to dash up and throw Oro and get's it 2nd time, much to the frustration of righty. Then follows up with SA1. A stupid meaty st.LP is parried and leads to Oro unblockable set-up. Remy blocks the correct way at first but to no avail. The 2nd time he parrys 2 hits and is thrown. Rock!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ryu vs Dudley:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The intial Dudley combo was super difficult with the left hand, then Ryu parrys a few frames before the super flash (it's as if he knew!). Ryu then uses the dudley specific quirk of being OTG-able post throw.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Post-credits bonus!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I wanted to parry the super while mashing with my other hand. Is anyone sick of seeing this evo moment being recreated in increasingly silly ways? well, that's too bad because here's one more.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I thought maybe I could turn this into a series, playing different games in each episode. However, without the parry mechanic, it seems kind of pointless. Having said that, if anyone has any ideas for other games that might work, let me know. Would be fun to do another edition at some point.&lt;br /&gt;&lt;br /&gt;Thanks for watching + reading!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-9047322224026944858?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/9047322224026944858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2012/01/desk-vs-desk.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/9047322224026944858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/9047322224026944858'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2012/01/desk-vs-desk.html' title='desk vs desk'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/zIKCOLJ1yUs/default.jpg' height='72' width='72'/><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-4337701304853316113</id><published>2012-01-09T17:31:00.000-08:00</published><updated>2012-01-09T17:31:15.712-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2012'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='hmv'/><category scheme='http://www.blogger.com/atom/ns#' term='ae'/><category scheme='http://www.blogger.com/atom/ns#' term='combo'/><title type='text'>PLAYING STREET FIGHTER</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/ad-tZjOZ5tQ" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I get tons of mail about what kind of things to practice and/or what techniques to work on to improve execution. I&amp;nbsp;originally&amp;nbsp;intended this to be simple, visual examples of plinking (both timing and frequency of use) but it soon turned into something hopefully a little more interesting. Also, I haven't had access to a camera for a little while and since now I do, I wanted to do something with direct feed + actual inputs.&lt;br /&gt;&lt;br /&gt;Read On!&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;By far the most difficult clips to capture were the final 2, in which many, many 1 frame links are required but plinking can not be used, as LP has no button of a lower priority (other than select/back) and plinking standing LK will result in a throw.&lt;br /&gt;&lt;br /&gt;Combo by Combo rundown...&lt;br /&gt;&lt;br /&gt;Akuma: Lots of cr.MP plinking (using LP). This is a great way to improve timing and general plinking technique. It's just as effective if you do the same with Ryu too.&lt;br /&gt;&lt;br /&gt;Dictator: Lots of cr.LK plinking, using LP. Also includes some tight, unplinkible LP links.&lt;br /&gt;&lt;br /&gt;Gief: LPs and a standing 720.&lt;br /&gt;&lt;br /&gt;Honda 1: LK plinks and 3 finger HHS techniques. Honda has to walk forward after the first set in order for the rest to combo.&lt;br /&gt;&lt;br /&gt;Oni: Standing MP plinks, again using LP. Fairly standard but another great practice exercise to improve technique.&lt;br /&gt;&lt;br /&gt;E.Ryu: A combo from my first E.Ryu video. Plinking cr/st. MP and st.HP. This makes his pre/post overhead kick combos more manageable&lt;br /&gt;&lt;br /&gt;Akuma: Generally massively difficult. The timing on all 3 air fireballs is very tight, as is the positioning and timing on the st.HK, st.LP (which must be meaty), st.HK, cr.HK. Plinking is used wherever it is possible.&lt;br /&gt;&lt;br /&gt;Chun Li: A variation on her standard corner infinite vs crouching Chun Li. Much more difficult, especially the charge timing but definitely more fun and interesting. The cr.HP are always carefully plinked, as they can easily go wrong&lt;br /&gt;&lt;br /&gt;Cammy: The cr.MP near the begininning of this combo will only connect if Cammy walks forward between the first and second st.MPs. The middle section is standard but she must also walk forward between every st.LP during the final section in order for the cr.MK to connect. &lt;br /&gt;&lt;br /&gt;Hyper Difficulty section!&lt;br /&gt;&lt;br /&gt;Honda2: Annoyingly I had to actually practice this one a bunch before I was able to capture it, as the techniques involved are so specific (and frustratingly difficult at first). Several EX.HHS buffering techniques are demonstrated here, using the default button layout (with PPP+KKK macros).&lt;br /&gt;&lt;br /&gt;The first is simply plikning LP (after cr.MK), quickly rolling across the buttons and mashing all three punches. The 2nd is kind of a trick shot way of doing it. Using the first finger on your left hand to hit the 1-frame jab, then hitting PPP, HP, MP, HP with 3 fingers of the right hand, the final button press activating EX.HHS.&lt;br /&gt;&lt;br /&gt;The 3rd is the most interesting and practical, in which you actually pre-buffer the hands before even hitting the cr.LP link. You can just hit any punch 3 times (3 P-inputs), hit the link (4th P-input) then hit any other 2 punches together (the 5th and final P input, activating EX.HHS).&lt;br /&gt;&lt;br /&gt;DJ: 9 1-frame links without any plinking. Probably the most difficult combo in the video and definitely one of the most difficult I've ever forced myself to complete. Aside from the ridiculous timing required and figuring the right combiation of EX.fireballs and regular ones to maximize forward movement, there's not much else to say. I had to figure the subtelties of this out while being estranged from the internet but I'm sure Majestros did some similar and awesome DJ combo soon after Super was released. Even though that's hella old now I'm almost certain it was still better than this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-4337701304853316113?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/4337701304853316113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2012/01/playing-street-fighter.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4337701304853316113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4337701304853316113'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2012/01/playing-street-fighter.html' title='PLAYING STREET FIGHTER'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ad-tZjOZ5tQ/default.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-4249589064588327474</id><published>2011-12-19T14:22:00.000-08:00</published><updated>2011-12-19T14:23:58.565-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='UMvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><title type='text'>UMvC3 Dec 19th Patch</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/l0nj_-4_Ebw" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Yep&lt;span style="background-color: #ebebeb; color: #333333; font-family: arial, sans-serif; font-size: 13px; line-height: 18px; text-align: left;"&gt;&lt;a href="http://www.youtube.com/watch?v=ZtKOnKPX_Zo"&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;Among the stuff that was taken out...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=ZtKOnKPX_Zo"&gt;Wolverine infinite&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;7 Month old Skrull Glitch from Vanilla (thanks g0ttnoskill)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=9Oiw1BVE7j0"&gt;Vergil glitch&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ability to tech throws, even when recovering from normals/specials/hypers.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=g2GZjJ--hKU"&gt;Amaterasu Reflect Glitch&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Ydn19yGv8m0"&gt;Morrigan/Wall cling glitch (found by JohnnyRH)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=XUIjtCc4r0E"&gt;post hyper animation bug&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lots more is gone I'm sure but I don't think we had a chance to figure most of it out. The combo counter glitch remains but it doesn't really affect gameplay. I think the game is in a much better state now, also, heroes and herralds is the funnest single player fighting game thing ever. Expect lots of vids soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-4249589064588327474?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/4249589064588327474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/12/umvc3-dec-19th-patch.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4249589064588327474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4249589064588327474'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/12/umvc3-dec-19th-patch.html' title='UMvC3 Dec 19th Patch'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/l0nj_-4_Ebw/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-8336182097545503793</id><published>2011-12-15T07:00:00.000-08:00</published><updated>2011-12-15T07:02:12.101-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CMV'/><category scheme='http://www.blogger.com/atom/ns#' term='2012'/><category scheme='http://www.blogger.com/atom/ns#' term='ae'/><title type='text'>AE 2012 CMV</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/yfBjF_WOM8Y" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, I wasn't doing a 2012 vid at all. I'm not hugely excited by updates that don't introduce new characters or new moves and yet, here we are.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Yeah, I felt some strange obligation to do something (I'm looking at you subscribers!) and here it is. I hadn't even bothred researching the changes to be honest which made yesterday's process of testing and coming up with ideas slightly less fun that it should have been, as I wanted everything done in 1 day. Add to this the&amp;nbsp;hideously&amp;nbsp;difficult and time consuming 'everything has to be in vs mode and end with a KO but I also want to do it by hand because I'm some kind&amp;nbsp;masochist' method of making vids and it ended up being quite a long day.&lt;br /&gt;&lt;br /&gt;Also, why did my Chun not get any exciting new stuff?!&lt;br /&gt;&lt;br /&gt;:(&lt;br /&gt;&lt;br /&gt;Transcript:&lt;br /&gt;&lt;br /&gt;Rufus - Lv.3 FA, dive, cr.LP, cr.LP, st.LP, st.LP, st.LP xx EX Tornado xx FADC, Lv.2 FA, Divem st,LK, st.LK, st.HP xx HP.Tornado, U1&lt;br /&gt;&lt;br /&gt;Zangief - Headbutt, cr.LP, st.LP, cr.LK xx EX.Green Hand xx FADC, FA.Lv1 *stun* lv.3 FA, st.HP (meaty), EX.Green Hand&lt;br /&gt;&lt;br /&gt;Dudley - lv.3 FA, U1, Super&lt;br /&gt;&lt;br /&gt;Fei - U1, Lv.2 FA, st.HK xx Super&lt;br /&gt;&lt;br /&gt;E.Ryu 1 [Vs Mode only] - Lv3.FA, Overhead, cr.MP xx LK. Tatsu, HP.SRK xx FADC, frwd+MK xx EX.Tatsu&lt;br /&gt;&lt;br /&gt;Fuerte - Counter hit ex chest, st.HK xx Run xx splash&lt;br /&gt;&lt;br /&gt;Juri - j.HK, st.MP xx MK.fb, st.MP xx LK.fb, st.MK xx HK.Pin wheel xx FADC, st.MK xx HK.Pin wheelxx FADC, st.MK xx MK.fb, U2&lt;br /&gt;&lt;br /&gt;Oni 1 - j.MK, st.HP xx MK.Tatsu xx FADC, FA Lv.2, EX.Claw, j.MP.dash xx j.EX.Tatsu, U2&lt;br /&gt;&lt;br /&gt;E.Ryu 2 - j.HK, cr.MP, st.MK xx EX.fb, cr.LP, st.LP, st.MP xx LP.fb xx FADC, FA Lv.2, frwd+MK xx EX.tatsu, U1&lt;br /&gt;&lt;br /&gt;Bonus stage - HP.SRK&lt;br /&gt;&lt;br /&gt;Oni 2 - j.HK, cr.LP, st.MP, st.MP, st.MP xx st.HP xx HK.Tatsu, j.Demon&lt;br /&gt;&lt;br /&gt;Rose - LP.fb, j.HK, U2, slide, st.MK, cr.MP xx EX.fb, cr.MP xx LP.spiral...&lt;br /&gt;&lt;br /&gt;...Cody - Bad spray xx FADC, HK.Upkick xx FADC, U2&lt;br /&gt;&lt;br /&gt;Viper [vs mode only] - Lv.3 FA, EX.tk, st.HP xx EX.Seismo xx jump, EX.Burn Kick, cr.MP xx HP.tk&lt;br /&gt;&lt;br /&gt;Juri - some stupidly long combo that I can't be bothered to transcribe. I'm also guessing that no one has read this far and it doesn't count if you've just skipped down to look at this block of text. It's pretty sick that it ends in KO though, right? I got this first time in vs mode too. I was pleased.&lt;br /&gt;&lt;br /&gt;DeeJay - LP.boom, j.MK, st.LK xx LP.boom, st.LP, st.LK xx LP.boom, st.LP, st.MK xx LK.Kick thing xx Super xx U1&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-8336182097545503793?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/8336182097545503793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/12/ae-2012-cmv.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/8336182097545503793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/8336182097545503793'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/12/ae-2012-cmv.html' title='AE 2012 CMV'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/yfBjF_WOM8Y/default.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-382023745684740590</id><published>2011-12-14T14:44:00.000-08:00</published><updated>2011-12-14T14:57:27.626-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CMV'/><category scheme='http://www.blogger.com/atom/ns#' term='2012'/><category scheme='http://www.blogger.com/atom/ns#' term='ae'/><title type='text'>2012 CMV?</title><content type='html'>This blog post is less exciting that you might initially think.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;All the footage is got but I need to re-remix some music and it's also late and I need to sleep. So expect the full thing tomorrow. Featuring a bunch of vs mode only stuff and all of the clips using 2012 only combos (I think/hope).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I wasn't planning on doing a vid at all and hadn't researched or planned any combos before today. It's weird but after reading some of the comments on the &lt;a href="http://www.youtube.com/watch?v=IdiZvIdRquE"&gt;Chun testing vid&lt;/a&gt;, I felt like I had some completely insane&amp;nbsp;responsibility to do something. I am super grateful to everyone subscribed to this blog and my youtube channel and I know no one is demanding new stuff but still, I feel like I need to keep up and give you guys value for money.&lt;br /&gt;&lt;br /&gt;I'll probably also complain a little (a lot) about how stupidly difficult and stressful it is to make a non training mode CMV in the transcript/write-up, so look forward to that too :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-382023745684740590?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/382023745684740590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/12/2012-cmv.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/382023745684740590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/382023745684740590'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/12/2012-cmv.html' title='2012 CMV?'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-801734341462590159</id><published>2011-12-09T04:48:00.000-08:00</published><updated>2011-12-09T05:01:44.909-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='nova'/><category scheme='http://www.blogger.com/atom/ns#' term='UMvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='combo counter'/><title type='text'>Exploring the Combo Counter Glitch</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/z4MgmdWXm5Y" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/user/briankasugano"&gt;Briankasugano&lt;/a&gt; found and documented this effect a while ago. His &lt;a href="http://www.youtube.com/watch?v=y6oHL9toCoY"&gt;original video&lt;/a&gt; was made for Vanilla but the bug remains in Ultimate. So credit and props to him before we get started.&amp;nbsp;It seems like no one else has really tested it out or looked into it since then and there's a bunch of stuff that isn't documented, so here we go...&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;Firstly, this is a game engine bug, not exclusive to Chun Li. Also, before we get super geek (and we will), I'm going to disagree with the terminology used in the original video. I wouldn't call this an infinite, nor would I agree that it resets damage and hit stun scaling. Simply put, it is not a combo in the true sense and is merely a 'combo counter' bug. It seems to happen when hit stun has reached a certain degree and the player performing the combo is a single frame late with the next attack. Under normal circumstances, the opponent escapes and the combo counter is reset. However, if, during this single frame, the opponent performs a normal, walks forward or does any of a number of other actions, the combo counter continues to increase, even though the opponent could have escaped, simply by blocking.&lt;br /&gt;&lt;br /&gt;I'm willing to bet that this has actually happened in match videos we've all seen but no one noticed because no one really knew about it.&lt;br /&gt;&lt;br /&gt;In the video a Nova loop is used that fails between the st.L to st.M. As far as I can tell, it is a single frame away from connecting. Sent does the&amp;nbsp;following&amp;nbsp;things during that 1 frame...&lt;br /&gt;&lt;br /&gt;0:00- Nothing. The game acts normally and the combo counter accurately displays what is happening.&lt;br /&gt;&lt;br /&gt;0:14- Sent mashes L/M/H. The game is confused and wrongly suggests that the combo is still going without continuing to increase hit stun deterioration or enforcing further damage scaling.&lt;br /&gt;&lt;br /&gt;0:27- Sent mashes S. This appears to force crouching but in reality Nova is simply hitting Sent out of the initial frames of his st. S (this causes him to crouch)&lt;br /&gt;&lt;br /&gt;0:36- Sent holds forward. Walking is apparently enough to keep the counter going.&lt;br /&gt;&lt;br /&gt;0:48- ...performs an X-Factor and the game acts as it normally would.&lt;br /&gt;&lt;br /&gt;0:56- ...performs a snap-back. Again, the game acts normally&lt;br /&gt;&lt;br /&gt;1:06- ...mashes super. This causes a momentary super-freeze while the combo counter keeps on going.&lt;br /&gt;&lt;br /&gt;1:17- ...mashes THC. Again, this causes a momentary super freeze as well as displaying 'Crossover Combination' while the combo appears to continue. In reality it has ended and a THC was performed on the reversal frame. This isn't enough to stop the counter however.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-801734341462590159?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/801734341462590159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/12/exploring-combo-counter-glitch.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/801734341462590159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/801734341462590159'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/12/exploring-combo-counter-glitch.html' title='Exploring the Combo Counter Glitch'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/z4MgmdWXm5Y/default.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-7496330008109484163</id><published>2011-11-18T12:08:00.000-08:00</published><updated>2011-11-21T09:36:47.375-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UMvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='frank west'/><category scheme='http://www.blogger.com/atom/ns#' term='Guide'/><title type='text'>Frank West</title><content type='html'>Here you'll find combos, tech, misc clips and extra info on Frank west in UMvC3. This will be updated whenever new vids are uploaded.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Leveling Up!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/rZwWKqSf5Vc" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;So, a huge part of Franks game is getting him leveled up quickly and safely. Above is a 100% combo that begins with Frank as an assist, allows him to safely tag in and guarantees at least a Lv.4 level-up. With the correct 3rd character (assuming you haven't used that assist to set-up the combo) you can get to Lv.5. It's not too difficult if you have mag's loops down but requires 2 bars before the combo begins. &lt;b&gt;Note: If you can mash fast enough, you can get the same Level-up (4 or 5 depending on assist) from a raw Magneto Gravity Squeeze&lt;/b&gt;.&lt;br /&gt;&lt;i&gt;[More video examples to come]&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Zombie Tech!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/hU4lGcBSRvk" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Franks zombie throw is performed by charging back then hitting forward and L/M/H. Backed up with the right assist it can be a nice zoning tool and the H version can set-up combos. Here are 2 techniques for moving forward while repeatedly throwing them out. The first requires a quick neutral dash between the Back and Forward motions (I find it easiest to hit L+M to activate the dash). It's not as difficult as it looks because you actually have a reasonably large window to hit forward+L/M/H. As shown @0:26 you can actually dash back and forth while throwing them out.&lt;br /&gt;&lt;br /&gt;The 2nd technique is much more straight forward but perhaps not quite as useful. Simply charge down-back and hit H which moves Frank forward but can be cancelled at any time into a zombie.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Drinks!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/v9lbWkAbvkk" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Although the combo into H-Zombie isn't practical, it shows that if you happen to connect with one, it's possible to take a drink before continuing the combo. This increases Franks EXP gain and allows you to level up faster. To be completely safe though, you should probably aim to DHC him out before too long because the vomit is a free combo for your opponent and probably death for Frank. He can X-Factor out of it but he has much better uses for that.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Post Super Comboing&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/J9m6yOzoFhY" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;The snapback example works at any level with any set-up. For the final 2 examples, requiring Frank to be at level 3 or above. The combo is dependant on how high off the ground the opponent is when connecting with the Super. For this set-up, you sacrifice a ground bounce but it can lead to a simple high-damage combo. This can be applied after a DHC (if you catch them high off the ground) but hit-stun will probably be very low and it those cases it may be best to go for an anti-air super reset (eg. st.L xx aa-super). This technique of combing after super is often not the best option but it's useful to know if the opportunity arises.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-7496330008109484163?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/7496330008109484163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/11/frank-west.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7496330008109484163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7496330008109484163'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/11/frank-west.html' title='Frank West'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/rZwWKqSf5Vc/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-5864920122427019034</id><published>2011-11-14T14:41:00.000-08:00</published><updated>2011-11-14T15:50:28.642-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><title type='text'>MvC3 'life time' Glitch Video</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/Jk0VzVjkdME" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;There's a 'huge thanks' bit in the video but this showcase wouldn't have been possible without all of those names. This is basically&amp;nbsp;a choice selection of some of the odd things players discovered in MvC3 over it's 9 month life&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;Apart from the slightly hidden one at 5:50 (you have to listen closely!), I ended up capping 2 other clips using Dante's recently discovered &lt;a href="http://www.youtube.com/watch?v=YzQGvXv2ql0"&gt;quicksilver glitch&lt;/a&gt;,&amp;nbsp;as&amp;nbsp;I thought maybe a tutorial/showcase might have been made for it by the time this vid came out. Since that hasn't happened however, and the fact that it's still fairly new, I thought best to leave it to the finders.&lt;br /&gt;&lt;br /&gt;I actually really wanted to go back and get footage from version 1.02 because the combination of glitches and presence of Jill+ Shuma in that game would have led to the &lt;i&gt;most&lt;/i&gt; broken set-ups and exploits of any of the different updates. Sadly, they were never seen and, since it's impossible to play that version now, never will be.&lt;br /&gt;&lt;br /&gt;Also, a quick note on the final clip.&amp;nbsp;It was &lt;a href="http://www.youtube.com/watch?v=AU3j0Homnxo"&gt;discovered a while ago&lt;/a&gt; that tron's assist could prevent phoenix turning dark but&amp;nbsp;I looked into it a bunch and couldn't find any videos or info on a a true 100% set-up. It might seem like it's a simple as finishing her with the drill assist at the end of a combo but I urge you to try that out and see how much it doesn't work (it drove me mental for about an hour). It actually seems like only a specific hit of the drill has the effect and nailing this at the end of a combo, with damage scaling, is beyond difficult (unless you have a 'go to' combo and land it when she has 100% health). The x-factor is obviously not a&amp;nbsp;vital but this was the most&amp;nbsp;reliable&amp;nbsp;combo I could find.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-5864920122427019034?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/5864920122427019034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/11/mvc3-glitch-showcase.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5864920122427019034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5864920122427019034'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/11/mvc3-glitch-showcase.html' title='MvC3 &apos;life time&apos; Glitch Video'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/Jk0VzVjkdME/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-4107892873784059356</id><published>2011-11-10T06:36:00.000-08:00</published><updated>2011-11-10T06:38:22.120-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='Super Skrull'/><category scheme='http://www.blogger.com/atom/ns#' term='infinite'/><title type='text'>Skrull is totally on my UMvC3 team</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/tahN_tcVCLc" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Since I wasn't fortunate enough to get UMvC3 early (grrrr!!!), I'm stuck with Vanilla for the moment. I'm thinking of putting Skrull on my new team and I don't think I've actually selected him since &lt;a href="http://www.youtube.com/watch?v=n0ooMGXTcZw"&gt;the day 1 vid&lt;/a&gt;, so this is a good time to get used to his properties and specials.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.youtube.com/watch?v=IpCRPzFj450"&gt;tenderizer infinite&lt;/a&gt; was documented a few months ago but not only have I not seen anyone reproduce it but the finder doesn't even loop it in the video. Instead using the playback/record feature to repeat the combo (you would only need to actually record a single rep). After spending about an hour messing around with this yesterday, I have to assume that this is because of the extreme difficulty. It actually feels like 2 1-frame links on&amp;nbsp;consecutive&amp;nbsp;frames (the inputs being up-forward and then L). I guess you could get good at it but I think the chances of anyone relying on it in match are very unlikely.&lt;br /&gt;&lt;br /&gt;I've got sooo much stuff to test when I finally get Ultimate!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-4107892873784059356?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/4107892873784059356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/11/skrull-is-totally-on-my-ultimate-team.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4107892873784059356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4107892873784059356'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/11/skrull-is-totally-on-my-ultimate-team.html' title='Skrull is totally on my UMvC3 team'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/tahN_tcVCLc/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-2565863943563332129</id><published>2011-11-07T08:15:00.000-08:00</published><updated>2011-11-07T08:15:56.705-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='cammy'/><category scheme='http://www.blogger.com/atom/ns#' term='FGE'/><title type='text'>CAMMY!</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/ZPMrrw5p1zc" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm back from the dead to bring you Episode 5, featuring Cammy. This one is even more my favorite than Dudley. Definitely the most fun remix to do too. Transcript and details on how much horrible walking between normals was required follows...&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Transcript:&lt;br /&gt;vs Oni - めくりセービングー！ st.HP, st.HP xx HK.cd xx FADC, cr.LK, st.LP, st.HP xx HK.cd xx FADC, st.LP, cr.HP, cr.HK&lt;br /&gt;&lt;br /&gt;vs Yang - j.HK, U2&lt;br /&gt;&lt;br /&gt;vs Seth - The walking in this combo must be frame perfect to allow Cammy to activate the 2nd close MP.&lt;br /&gt;Lv.3 FA, EX.cs, st.MP, walk, st.MP, cr.MK xx EX.cd xx FADC, st.LP, walk, st.LP, st.HP xx HK.dp&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;vs Sim - FA, Hooligan, dp xx Super&lt;br /&gt;&lt;br /&gt;vs Seth - FA, hooligan throw&lt;br /&gt;&lt;br /&gt;vs Ken [Zero 3] - Parrying tings&lt;br /&gt;&lt;br /&gt;vs Akuma [Zero 3] - Maximum Cammy!&lt;br /&gt;&lt;br /&gt;vs Dudley - Avoiding tings&lt;br /&gt;&lt;br /&gt;vs Abel - j.HP [CH], EX.cs, EX.cs, walk, cr.LP, st.MP, st.LP xx HK.cd xx FADC, st.LP, walk, st.LP, walk, st.LP, walk, st.LP, walk, st.LP, walk, st.LP, walk, st.LP xx HK.cd&lt;br /&gt;&lt;br /&gt;vs Abel2 - Lv.3 FA, LP.bf xx FADC, HK.dp xx FADC, U1&lt;br /&gt;&lt;br /&gt;vs Honda - Lv.3 FA, EX.cs, EX.cs, EX.cs, EX.cs, walk, st.MP, cr.HP, cr.MK xx MK.cd, LK.dp&lt;br /&gt;&lt;br /&gt;vs Boxer - Lv.3 FA, HK.cd, HK.dp xx FADC, U1&lt;br /&gt;&lt;br /&gt;vs Gief [Zero 3] - j.lk, st.LP, st.LP, st.LP, st.LP xx Dictator assist&lt;br /&gt;&lt;br /&gt;vs Sims - j.HP, cr.HP U1 x 4 :)&lt;br /&gt;&lt;br /&gt;vs DJ - More silly walking. Combo is 4000x more difficult than it appears. j.HP, st.LP, walk, st.LP, walk, st.MP, st.HP xx HK.cd xx FADC, st.LP, walk, st.LP, walk, st.MP, st.HP xx HK.dp xx FADC, st.LP, walk, st.LP, walk, st.MP, cr.MP xx MK.cd, HK.dp&lt;br /&gt;&lt;br /&gt;vs Dudley - Dashing through and using rose interupt as a ghetto, free FADC.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-2565863943563332129?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/2565863943563332129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/11/cammy.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/2565863943563332129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/2565863943563332129'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/11/cammy.html' title='CAMMY!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ZPMrrw5p1zc/default.jpg' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-1129706432663905589</id><published>2011-10-31T13:53:00.000-07:00</published><updated>2011-10-31T13:57:10.976-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='dudley'/><category scheme='http://www.blogger.com/atom/ns#' term='FGE'/><title type='text'>DUDLEY!</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/DS-yWfwu1Bs" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4th episode. As usual, this one is my favourite so far. I was really hyped to get some of this stuff outside of training mode and to get everything to KO. Bonus points for anyone who can name the 3 themes used in the remix. Transcript follows...&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Transcript:&lt;br /&gt;&lt;br /&gt;vs Guile - frwd+MK, cr.LP, st.LP, st.HK xx LP.mgb, st.HK xx ducking &amp;gt; upper xx FADC, cr.LP, st.MP, st.LK-MK, cr.LP xx LP.mgb, cr.LP xx LP.mgb, cr.LP xx LP.mgb, cr.LP xx LP.mgb, cr.LP xx LP.dp&lt;br /&gt;&lt;br /&gt;vs Seth - Standard stun combo &amp;gt; death from above&lt;br /&gt;&lt;br /&gt;vs Sim - Juggling with dat ex.mgb (set-up was to trade with a far cr.LP/cr.HK)&lt;br /&gt;&lt;br /&gt;vs Makoto - j.HP, st.LP-MP, st.LP, st.HK xx ducking&amp;gt;upper xx FADC, st.LP, st.MK-HK-HP&lt;br /&gt;************&lt;br /&gt;j.HK, st.HK xx EX.mgb, LP.mgb, cr.HK, LP.mgb, cr.HK, ducking xx super, cr.HK, LP.mgb, cr.LP, frwd+MP&lt;br /&gt;&lt;br /&gt;vs Yun -FA lv2, combo, super&lt;br /&gt;************&lt;br /&gt;LP.MGB, st.MP xx super&lt;br /&gt;&lt;br /&gt;vs Chun - Spending meter&lt;br /&gt;************&lt;br /&gt;cr.HK x 5, ducking&amp;gt;upper xx Super&lt;br /&gt;&lt;br /&gt;vs Ken - st.HK xx EX.mgb, LP.mgb, EX.dp, LP.dp... EX.counter&lt;br /&gt;************&lt;br /&gt;EX.counter, Ultra 2&lt;br /&gt;&lt;br /&gt;vs Sim - j.HP, cr.HP, st.HK xx ducking&amp;gt;upper xx FADC, st.LP, st.HK xx EX.mgb, ex.ducking&amp;gt;straight, HP.dp *STUN* Lv3 FA, frwd+HP, Ultra 2&lt;br /&gt;************&lt;br /&gt;LP.mgb, st.MP xx Taunt&lt;br /&gt;&lt;br /&gt;vs Guile j.HK, cr.LP, st.LP, st.HK xx LP.mgb, cr.LP xx LP.mgb, cr.LP xx LP.mgb, cr.LP xx EX.ducking&amp;gt;upper xx FADC, cr.LP, st.LP, cr.LP xx LP.dp, EX.ducking&amp;gt;straight, LP.mgb, Ultra 2&lt;br /&gt;&lt;br /&gt;Vs Boxer 1 - Lv3 FA, cr.HK, ducking&amp;gt;upper xx FADC, EX.ducking&amp;gt;straight, EX.ducking&amp;gt;straight, cr.HK, cr.HK, Ultra 2&lt;br /&gt;&lt;br /&gt;Extra - Lots of loops vs Boxer. Using EX.Ducking to get out of and then back into the loop. Lots and lots and lots of tight links in here. Doing it outside of training mode was not easy and doing it over and over until I got the final hit to KO was super hype. I am a geek.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-1129706432663905589?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/1129706432663905589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/10/dudley.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/1129706432663905589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/1129706432663905589'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/10/dudley.html' title='DUDLEY!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/DS-yWfwu1Bs/default.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-2181023521137565249</id><published>2011-10-24T18:16:00.000-07:00</published><updated>2011-10-25T04:05:33.309-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='standing 720'/><category scheme='http://www.blogger.com/atom/ns#' term='zangief'/><category scheme='http://www.blogger.com/atom/ns#' term='tech'/><title type='text'>ZANGIEF! Standing 7s</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/7tCVz2Cw-OM" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Same character as last week?! You do get a new remix though.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;Regular service will be resumed with a new character next week. I'm so hyped about one of the combos featured in it that I might have to post a preview mid-week too, so look out for that. Herein you'll find a bunch of 'real' standing 720s (not in training mode or vs the CPU).&lt;br /&gt;&lt;br /&gt;And here's the Tutorial posted a while back. &lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/ISKfZgwRT4U" width="420"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-2181023521137565249?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/2181023521137565249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/10/zangief-standing-7s.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/2181023521137565249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/2181023521137565249'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/10/zangief-standing-7s.html' title='ZANGIEF! Standing 7s'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/7tCVz2Cw-OM/default.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-3548011188235540912</id><published>2011-10-19T05:20:00.000-07:00</published><updated>2011-10-20T16:41:46.212-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ttgt'/><category scheme='http://www.blogger.com/atom/ns#' term='zangief'/><category scheme='http://www.blogger.com/atom/ns#' term='tech'/><category scheme='http://www.blogger.com/atom/ns#' term='ae'/><category scheme='http://www.blogger.com/atom/ns#' term='option select'/><title type='text'>True OS Ultra 2 - ZANGIEF</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/1_b-rKrlAHA" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've never seen this demo'd and couldn't find any discussion about it being possible. So, here a video and some words.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;This is an option select against backdashes and certain reversal options. If you opponent blocks or is hit, Zangief remains grounded and continues a combo or block string. if they back dash, Zangief will re-jump and instant air Ultra 2.&lt;br /&gt;&lt;br /&gt;Some things to note, unlike a lot of other option selects, the frames you gain when the jump attack whiffs must be spent as economically as possible, otherwise the os will fail. By this I mean, the Ultra 2 input (in this case, from back to up-forward, held for a few frames) must happen late enough to allow Gief to re-jump but early enough so that, if the jump attack connects, the motion doesn't pre-buffer a running grab when you land (which will come out instead of the crouching short). So the actual input is...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;j.HK,&amp;nbsp;immediate&amp;nbsp;540 motion ending at up-forward (held), KKK, cr.LK..&lt;/b&gt;. Exploit whichever option you ended up with (for Ultra 2, hold forward to catch the back dash. For a block, tick throw them for not back dashing).&lt;br /&gt;&lt;br /&gt;Often you will have a huge window for error when option selecting with someone like Ryu but that is not the case here. This is even more true for the cr.LP variation @1:01. In this case you're exploiting the fact that a cr.LP can be chained well into it's active frames. So much so, that if you time it correctly and it whiffs, you can use those frames for an instant air Ultra2. The input for that variation is...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;cr.LP, 540 motion ending at up-forward (held), KKK (this will either activate ultra or chain a st.LK), st.LK...&amp;nbsp;&lt;/b&gt;&amp;nbsp;At this point you can react to whichever option you got.&lt;br /&gt;&lt;br /&gt;Transcript:&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;A.&lt;/span&gt;&amp;nbsp;Showing the basic set-up vs backdashes, ex.chicken wing, ex.headstomp, ex.devilsreverse, ex.headbutt and ex.messiah kick.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: blue;"&gt;B.&lt;/span&gt;&amp;nbsp;Showing a corner only set-up from a cr.LP. If Yun blocks or is hit, you will remain on the ground and combo, if he backdashes you get instant air Ultra2. This is less practical and more difficult than the standard set-up.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;C.&lt;/span&gt;&amp;nbsp;A variation that leads directly into a tick &amp;gt; SPD. Without a block string. You can actually do whatever you like after the j.HK even after inputting the os. This is a safer option if you don't have the timing perfect as it will avoid the unintentional running grab/SPD.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-3548011188235540912?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/3548011188235540912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/10/true-os-ultra-2-zangief.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3548011188235540912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3548011188235540912'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/10/true-os-ultra-2-zangief.html' title='True OS Ultra 2 - ZANGIEF'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/1_b-rKrlAHA/default.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-5173372095415479724</id><published>2011-10-17T18:11:00.000-07:00</published><updated>2011-10-17T18:24:47.471-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='zangief'/><category scheme='http://www.blogger.com/atom/ns#' term='FGE'/><title type='text'>ZANGIEF!</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/5JHF1JsTE10" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;3rd week of unofficial character trailers. This is definitely my favorite so far, had loads of fun doing the remix. Also, the post KO stuff, although mad difficult, turned out awesome. Transcript follows...&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Transcript:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vs Dudley - j.MK, cr.LP, cr.LP, st.MP, cr.LK, st.MP&lt;br /&gt;&lt;br /&gt;vs Dictator - j.HK, cr.LP, cr.LP, st.MP, st.LK, st.LK xx EX.Green Hand&lt;br /&gt;&lt;br /&gt;vs Sim - Trade Lariat, whiff hand, ex. Green Hand&lt;br /&gt;&lt;br /&gt;vs Seth - j.HK, cr.LP, cr.LP, st.MP, st.LK xx hand. The green hand must be input before the LK connects for this to work.&lt;br /&gt;&lt;br /&gt;0:41 - Grabbing stuff, anonymous gief synopsis and SPDing Seth&lt;br /&gt;&lt;br /&gt;0:58 - Standing 7s!&lt;br /&gt;&lt;br /&gt;1:10 - Grabbing an Ultra&lt;br /&gt;&lt;br /&gt;vs Hawk - Post KO Kick SPD&lt;br /&gt;&lt;br /&gt;vs Ryu - protecting Russia's skies&lt;br /&gt;&lt;br /&gt;vs Rufus - Stun combo into Crumple &amp;gt; Ultra 2&lt;br /&gt;&lt;br /&gt;Zero 3 - 95%!&lt;br /&gt;&lt;br /&gt;vs Cody - Long distance, post KO SPD&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-5173372095415479724?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/5173372095415479724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/10/gief.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5173372095415479724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5173372095415479724'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/10/gief.html' title='ZANGIEF!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/5JHF1JsTE10/default.jpg' height='72' width='72'/><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-8060659055666951732</id><published>2011-10-10T09:57:00.000-07:00</published><updated>2011-10-10T11:39:21.282-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='sakura'/><category scheme='http://www.blogger.com/atom/ns#' term='FGE'/><title type='text'>SAKURA!</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/AxoVd1ltzJ4" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Awesomely, Machinima have started giving my videos stupid names. This is the 2nd Combovid/unofficial character trailer in the series. Look out for them every Monday! Full transcipt and details below...&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Transcript:&lt;br /&gt;Vs Abel - 21 jabs and 3 costume changes&lt;br /&gt;&lt;br /&gt;Vs Fei - Comboing Ultra 1 after 2 hits of Otoshi. I didn't think this was possible before testing it for this video.&lt;br /&gt;&lt;br /&gt;Zero 2 - 1 frame st.LP into custom combo + juicy links vs Rolento&lt;br /&gt;&lt;br /&gt;Fun with taunts.&lt;br /&gt;&lt;br /&gt;Vs Oni - Oni's knockdown hit box allows the EX.Fireball hits to be staggered. Allowing the meterless j.Tatsu into Ultra 2 combo. Also, Snare costume changes.&lt;br /&gt;&lt;br /&gt;Vs Fuerte - Conrner to corner tastu links and jabbing down the stage wall into Ultra 1.&lt;br /&gt;&lt;br /&gt;Vs Sagat - Comboing into Otoshi without a launch or juggle. Weirdy the first hit must be delayed for it to actually combo.&lt;br /&gt;&lt;br /&gt;Vs Rufus - &amp;nbsp;Cinematic super + stun glitch into full screen ex.Fireball, ex.Otoshi.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-8060659055666951732?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/8060659055666951732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/10/sakura.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/8060659055666951732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/8060659055666951732'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/10/sakura.html' title='SAKURA!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/AxoVd1ltzJ4/default.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-4283613800987048910</id><published>2011-10-03T15:17:00.000-07:00</published><updated>2011-10-07T03:55:12.392-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='evil ryu'/><category scheme='http://www.blogger.com/atom/ns#' term='FGE'/><title type='text'>EVIL RYU!</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/FhRpCimeubc" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The first in a series of videos. Somewhere between a music vid, combo showcase and an unoffical character trailer. Expect to see a new episode every Monday.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;A huge amount of time was spent arranging the music and syncing the audio/visuals up. Also, many of the clips were captured 3/4 times with different costumes to allow for some (hopefully) interesting editing effects.&lt;br /&gt;&lt;br /&gt;You can dl the music&amp;nbsp;&lt;a href="http://megadesk.bandcamp.com/track/sfiv-main-theme-remix"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Transcript:&lt;br /&gt;&lt;br /&gt;Vs Boxer - The first hit of E.Ryu's st.HK does not reset and allows you to juggle afterwards.&amp;nbsp;j.MP (first hit only), st. HK, ex.SRK xx FADC, Ultra1&lt;br /&gt;&lt;br /&gt;Vs Akuma - Standard FADC combo spaced so that the final ex.Tatsu does not knock down.&lt;br /&gt;&lt;br /&gt;Vs Boxer - Dive kick into another FADC series, this time ending with a character specific LK.Tatsu in hard knockdown sweep.&lt;br /&gt;&lt;br /&gt;Vs Dudley - Using a rose interupt to allow a 4x dash, 3x SRK combo.&lt;br /&gt;&lt;br /&gt;Zero 2 - 10 fireballs into j.HK, cr.MK, Red Fireball. Due this combo involving a custom combo activation, the red fireball launches Dictator much higher than it normally would. Allowing for the HP.SRK juggle&lt;br /&gt;&lt;br /&gt;Vs Dictator - 3 Overheads please. Thanks.&lt;br /&gt;&lt;br /&gt;Vs Boxer - j.MP (first hit only), LP.SRK, MP.SRK, EX.SRK&lt;br /&gt;&lt;br /&gt;Vs Boxer - Boxer's hit box allows an EX.SRK juggle after a mid-screen HK.Tatsu&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Vs Akuma - Both characters can cancel any normal, at any stage into a Raging Demon&lt;br /&gt;&lt;br /&gt;Vs Honda - Fully in time, costume changey Ultra 2.&lt;br /&gt;&lt;br /&gt;Vs Abel - &amp;nbsp;Spending 4 meters! There's a huge difficulty spike before, during and after the st.MK xx EX.Fireball. Yes.&lt;br /&gt;&lt;br /&gt;Vs Honda - &amp;nbsp;Honda's crouching hitbox is awesome. A Mid-screen EX.Fireball, properly spaced allows for 2 dashes before continuing the combo. Also, in the corner you can meterlessly combo into Ultra 1.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-4283613800987048910?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/4283613800987048910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/10/evil-ryu.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4283613800987048910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4283613800987048910'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/10/evil-ryu.html' title='EVIL RYU!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/FhRpCimeubc/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-4217830636303071836</id><published>2011-09-26T16:14:00.000-07:00</published><updated>2011-09-26T16:46:50.480-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='CMV'/><title type='text'>LCV</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/o_bWeZAlgDY" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;So here's everything else that will now not be part of CMV6. Feels like too long since I really sat down and put a bunch of time and thought into editing to music like this.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;That's all going to change from next week though! I'll hopefully have something new and awesome ready for next Monday (and every week from then on... hopefully). Thanks for watching and keep the faith!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And here's some misc leftover stuff.&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/ORLkyjUM4-4" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Full transcript:&lt;br /&gt;&lt;br /&gt;0:07 - Makoto, j. HK, st. MP, cr. LP, st. LP (meaty), cr. MP xx EX. Hayate, frwd+LK, cr. LP, cr. LP, st. LP (meaty), Ultra1&lt;br /&gt;&lt;br /&gt;0:14 - Adon, Super (final hit, wall bounce), dp&lt;br /&gt;&lt;br /&gt;0:22 - Adon, j. HK, cr. HP, cr. LP, st. LP (meaty), st. MP xx Super&lt;br /&gt;&lt;br /&gt;0:29 - Ryu, st. LP (activates Dudley's counter), LP.dp (meaty, EX.fb FADC, Ultra 1&lt;br /&gt;&lt;br /&gt;0:36 - Rufus, Lv3 Focus, st. HK, j. HK, cr. MK*KO* LP.snake strike [combo only possible in vs mode]&lt;br /&gt;&lt;br /&gt;0:44 - Juri getting around DJ's projectiles&lt;br /&gt;&lt;br /&gt;0:48 - Guile, trading with only the 'suck' part of Seth's Ultra 2. This enables him to combo into super for the KO.&lt;br /&gt;&lt;br /&gt;1:04 - Final hit of Adon's Super causing a crumple stun, KOing with Ultra 1&lt;br /&gt;&lt;br /&gt;1:12 - Gen!&lt;br /&gt;&lt;br /&gt;1:14 - Rufus Ultra 1 whiff (!)&lt;br /&gt;&lt;br /&gt;1:16 - Dhalsim is a dirty cheat who is allowed to turn around in mid air!&lt;br /&gt;&lt;br /&gt;1:18 - Dudley links! j. HP, cr. HP, st. HK xx dashing upper xx FADC, st. LP-MP, cr. LP, st. HK xx dashing upper xx FADC, st. LP-MP, st. LP-MP, st. LP xx LP.mgb, LP xx LP.mgb, LP xx LP.mgb, LP xx LP.mgb, LP xx LP.mgb, st. LP, st. HP&lt;br /&gt;&lt;br /&gt;1:31 - Viper, Lv3 focus, EX.Thunder Knuckle, cr. HP xx seismo cancel, cr. HP xx EX.seismo xx FADC (meterless), HP.Thunder Knuckle xx FADC, HP.Thunder Knuckle&lt;br /&gt;&lt;br /&gt;1:39 - Rufus, j. HK (1-hit), LK.webciubw-LK follow up xx FADC, EX.Snake strike, Ultra 1&lt;br /&gt;&lt;br /&gt;1:47 - Cammy, creating her own Counter Ultra opportunity&lt;br /&gt;&lt;br /&gt;1:51 - Juri, Lv3 focus, j.MP, j.MP xx EX.Ddive, EX.fb (LK+MK), Activate Ultra 1, dash, EX.pinwheel&lt;br /&gt;&lt;br /&gt;2:02 - Chun, j. HP, cr. HP xx HK.legs xx MK.legs, Cr. HP xx EX.sbk *STUN* j. HP (blocked), cr. LP (blocked), cr. LP (blocked), cr. LK xx EX.legs xx FADC, back dash, Ultra 1. This combo features a bug causing the combo counter to stay active even though the opponent blocked several of the attacks within it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-4217830636303071836?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/4217830636303071836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/09/there-is-to-be-no-cmv6.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4217830636303071836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4217830636303071836'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/09/there-is-to-be-no-cmv6.html' title='LCV'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/o_bWeZAlgDY/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-5655828594125264598</id><published>2011-09-19T16:28:00.000-07:00</published><updated>2011-09-20T13:44:45.174-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='CMV'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><title type='text'>The lost Combo vid</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/CCmVjxG4Krs" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All of this footage was capped July/August 2010. I was holding onto it for the project that would have ended up being SSFIV: CMV 6.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Unfortunately, the things that needed to fall into place for that to happen didn't (happen). So, I'll be uploading everything over the coming week. So yeah, Hopefully this doesn't feel like 1 year old footage...&lt;br /&gt;&lt;br /&gt;Full transcript:&lt;br /&gt;&lt;br /&gt;0:08 - C.Viper uses EX. Seismo xx cancel to avoid everything boxer throws out. Then counters his useless U2 with U1&lt;br /&gt;&lt;br /&gt;0:14 - Adon, j. HK, cr. LP, cr. LP, st. LP, st. LP, cr. MP xx HK.dp (very meaty), st. HK. It's uper difficult to get the HK to juggle without using meter.&lt;br /&gt;&lt;br /&gt;0:20 - Dudley, st. MP, st. LP, st. HK xx LP.mgb, cr. MP xx LK. dashing upper xx FADC, cr. LP, st. LP, st. HK xx LP.dp xx FADC, LK. dashing straight, U2. The cr. MP after LP.mgb is impossible (well, almost)&lt;br /&gt;&lt;br /&gt;0:26 - j.Headbutt (counter hit), cr. LP xx Kick Latriat (meaty), EX. Green *STUN* Flying chest hair attack, cr. LP, cr. LP xx Punch Lariat xx FADC, EX. Green &lt;br /&gt;&lt;br /&gt;0:38 - Rufus, Lv.3 Focus, j. Dive kick, st. HP xx LP.Snake strike, cr. LP xx EX.Tornado, LP.Snake strike&lt;br /&gt;&lt;br /&gt;0:44 - Sometimes, counter hitting Adon as shown will cause him to fly to the other side of the screen very quickly. This is used to FADC into U2&lt;br /&gt;&lt;br /&gt;0:51 - Makoto, j. HP, st. HP xx LP. Hayate xx Super, st. HP xx Hayate xx cancel, cr.LK xx &lt;br /&gt;LP.Hayate&lt;br /&gt;&lt;br /&gt;0:57 - Having someone in EX. Tanded hit stun interact with Seth in fierce hit stun sometimes causes this ground cross-up.&lt;br /&gt;&lt;br /&gt;1:00 - Ryu, j. HK, st. MP xx FADC, st. MP xx FADC, cr. MP, cr. MK xx LK. Tatsu, HP.SRK&lt;br /&gt;&lt;br /&gt;1:04 - Dashing straight xx FADC vs crouching Claw will cross up at point blank range. It will not combo without a counter hit though.&lt;br /&gt;&lt;br /&gt;1:09 - Following a hazanshu with super vs crouching sagat will often make this occur.&lt;br /&gt;&lt;br /&gt;1:12 - Comboing into U2 from a devils reverse and Scissor Kick trade&lt;br /&gt;&lt;br /&gt;1:24 - j. HP, EX.fb, EX.LL, EX.sbk, U2&lt;br /&gt;&lt;br /&gt;1:30 - Abel's hit box goes mental &lt;br /&gt;&lt;br /&gt;1:33 - j. HP, EX.LL, EX.LL, EX.LL, EX.sbk&lt;br /&gt;&lt;br /&gt;1:42 - j. HK, st. LK, cr. MP xx jump cancel U1, HP. Thunder Knuckle, Super&lt;br /&gt;&lt;br /&gt;1:51 - Escaping Giefs grasp by jumping a frame before Ultra/Super freeze and cancelling the start up of the jump when it ends. This is the only way to avoid Giefs zero frame grabs&lt;br /&gt;&lt;br /&gt;2:06 - Rose trade fun without ultra KO screen.&lt;br /&gt;&lt;br /&gt;And here's a short leftovers vid...&lt;br /&gt;&lt;iframe width="520" height="315" src="http://www.youtube.com/embed/cCaaiG6uxgo" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-5655828594125264598?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/5655828594125264598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/09/lost-combo-vid.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5655828594125264598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5655828594125264598'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/09/lost-combo-vid.html' title='The lost Combo vid'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/CCmVjxG4Krs/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-611423470785871677</id><published>2011-09-13T05:46:00.000-07:00</published><updated>2011-09-13T10:33:30.683-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='chun li'/><category scheme='http://www.blogger.com/atom/ns#' term='TTCT'/><category scheme='http://www.blogger.com/atom/ns#' term='semi-infinite'/><category scheme='http://www.blogger.com/atom/ns#' term='infinite'/><title type='text'>Top Tier Chun Tech No. 2 [Semi Infinites]</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/jcYgh_xHQQU" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Combos that stun, combos.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;None of these loops are actually infinite, they will fail after a certain amount of reps. However, they all build enough meter to be self&amp;nbsp;sufficient. So they will always lead to stun, as the meter built enables the fb xx FADC &amp;gt; Repeat (note the sagat combo starts from zero meter and the Gief one uses 6 bars without a huge amount of trouble).&lt;br /&gt;&lt;br /&gt;Both Fuerte and Sagat require the standard corner inf input [MP. fb - Legs], whereas vs Gief, you need to use HP. fb. Also, if you have 3 or more bars when you start, you can&amp;nbsp;maneuver all 3 of these characters from midscreen, to the corner (as shown in the initial, Gief clip).&lt;br /&gt;&lt;br /&gt;One episode left, showing everyone else susceptible to corner infinites.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-611423470785871677?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/611423470785871677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/09/top-tier-chun-tech-no-2-semi-infinites.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/611423470785871677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/611423470785871677'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/09/top-tier-chun-tech-no-2-semi-infinites.html' title='Top Tier Chun Tech No. 2 [Semi Infinites]'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/jcYgh_xHQQU/default.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-8403882693409035055</id><published>2011-09-06T09:17:00.000-07:00</published><updated>2011-09-06T12:15:45.581-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='T. hawk'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='chun li'/><category scheme='http://www.blogger.com/atom/ns#' term='ae'/><category scheme='http://www.blogger.com/atom/ns#' term='TTCT'/><category scheme='http://www.blogger.com/atom/ns#' term='infinite'/><title type='text'>Top Tier Chun Tech No. 1 [vs Hawk]</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/Tac7lCCV3Eg" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I decided to test out some Chun stuff vs the whole cast. Turns out she has some pretty ridiculous things vs a lot of characters, if you catch them crouching. These are the first documented infinites vs T. Hawk (that I know of).&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;The standard legs loop (cr. HP xx HKll xx MKll) is an infinite anywhere on screen vs Hawk. In the corner you can mix it up with a MP fireball but this requires you to stay on top of your distance and throw in an extra cr HP xx ll if you're getting to close.&lt;br /&gt;&lt;br /&gt;Meter is built and burned purely for fun, non of it is necessary to continue the combo. Which is also deliberately ended just before stun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-8403882693409035055?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/8403882693409035055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/09/top-tier-chun-tech-no-1-vs-hawk.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/8403882693409035055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/8403882693409035055'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/09/top-tier-chun-tech-no-1-vs-hawk.html' title='Top Tier Chun Tech No. 1 [vs Hawk]'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/Tac7lCCV3Eg/default.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-3760303024267108385</id><published>2011-09-03T15:40:00.000-07:00</published><updated>2011-09-11T07:59:50.924-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='oe'/><category scheme='http://www.blogger.com/atom/ns#' term='sf3'/><category scheme='http://www.blogger.com/atom/ns#' term='ken'/><category scheme='http://www.blogger.com/atom/ns#' term='one handed'/><category scheme='http://www.blogger.com/atom/ns#' term='combo'/><title type='text'>SF3:OE Ken's Trials</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/UjUZrAnmfio" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Economy of motion!&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;In order for this to work, all non-essential inputs and motions pretty much had to be eliminated. This also serves to make the clips look annoyingly simple, even though they were all hella difficult.&lt;br /&gt;&lt;br /&gt;The final, red parry clip was inspired by&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=83zX_JZX38k"&gt;Jason Becker&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-3760303024267108385?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/3760303024267108385/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/09/sf3oe-kens-trials.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3760303024267108385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3760303024267108385'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/09/sf3oe-kens-trials.html' title='SF3:OE Ken&apos;s Trials'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/UjUZrAnmfio/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-6599296798740552010</id><published>2011-09-03T14:45:00.000-07:00</published><updated>2011-09-03T14:50:41.272-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='ae'/><category scheme='http://www.blogger.com/atom/ns#' term='error1'/><title type='text'>error1 broke Arcade Edition</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/gUncrcWqT_Y" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;It happens at 1:22...&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;It acts just like the Ken glitch in Vanilla. The counter ultra enters it's cinematic phase on the same frame that Yang activates ultra. The game then freezes, even after a time out, the game will not continue.&lt;br /&gt;&lt;br /&gt;It works in normal gameplay and it's not as difficult as it sounds but you're opponent must wake up with U2 for it to have any chance of it working.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-6599296798740552010?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/6599296798740552010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/09/error1-broke-arcade-edition.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/6599296798740552010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/6599296798740552010'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/09/error1-broke-arcade-edition.html' title='error1 broke Arcade Edition'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/gUncrcWqT_Y/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-9026235922789866872</id><published>2011-09-01T05:38:00.000-07:00</published><updated>2011-09-01T08:38:43.088-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='ae'/><category scheme='http://www.blogger.com/atom/ns#' term='combo'/><category scheme='http://www.blogger.com/atom/ns#' term='guile'/><title type='text'>Combo of Guile</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/LyfsAYcKAZo" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;When working on combos to go into the SFIV Medley &lt;a href="http://www.youtube.com/watch?v=wJy_QfJ4nKA"&gt;music vid&lt;/a&gt;, I ended up capping a few clips with direct feed + stick inputs too (the Yang 100-hit can be found &lt;a href="http://www.youtube.com/watch?v=yk2UO2Hhs5I"&gt;here&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Transcript and notes:&lt;br /&gt;You'll notice that whenever there are 2 sonic booms with only a single normal in between, the 2nd is canceled much later than usual. This is to maximize charge time and ensure there's enough for the 2nd sonic boom to come out. The LP, MP that occur @0:07 &amp;amp; 0:10, weirdly, have to be delayed a few frames to allow Abel's hit-reel animation to accomodate the rest of the combo. If the jab happens at the earliest moment (for reasons that escape me), Guile will be pushed out of range. Finally, Guile must walk forward after each Focus Crumple before releasing the following sonic boom. This requires super quick and tight charging, beginning well before he has even begun to dash out of the FA. Also, there's a short walk forward before the final LP, LP, HP. This combo is mad difficult!&lt;br /&gt;&lt;br /&gt;Glasses on!* j. HK, cr. LP xx sonic boom, st. LP, st. MP xx sonic boom, st. MP xx sonic boom, st. LP, st. MP xx sonic boom xx fa lvl2, dash frwd, walk forward sonic boom, cr. LP, st. LP, st. MP xx sonic boom, st. LP, st. MP xx sonic boom xx fa lvl2 dash forward, walk forward, sonic boom, cr. LP, st. LP, st. MP xx sonic boom, st. MP xx sonic boom, walk forward, st. LP, st. LP, st. HP, Glasses off!*&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-9026235922789866872?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/9026235922789866872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/09/combo-of-guile.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/9026235922789866872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/9026235922789866872'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/09/combo-of-guile.html' title='Combo of Guile'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/LyfsAYcKAZo/default.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-7838635836631199277</id><published>2011-08-27T05:57:00.000-07:00</published><updated>2011-08-27T06:00:03.925-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interviews'/><category scheme='http://www.blogger.com/atom/ns#' term='project dolphin'/><category scheme='http://www.blogger.com/atom/ns#' term='ep'/><title type='text'>New EP, Interview &amp; Music Video!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-bHYUhohKWac/TljiwPAPmVI/AAAAAAAAAEI/vR77g32l0I8/s1600/PD+EP2+testy3+copy.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-bHYUhohKWac/TljiwPAPmVI/AAAAAAAAAEI/vR77g32l0I8/s200/PD+EP2+testy3+copy.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I'm super excited to finally announce the release of the &lt;a href="http://projectdolphin.bandcamp.com/album/arrange-ep"&gt;new Project Dolphin EP&lt;/a&gt;. It features 3 VGM remixes along with an extended mix of the track used for the&amp;nbsp;SSFIV:AE,&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=46DMQsi--rw"&gt;Top 8 Hype video&lt;/a&gt;, shown at Evo 2011.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;Plus we did our very first interview for n00balert.com (&lt;a href="http://www.n00balert.com/project-dolphin-interview-feat-desk-and-athol-cassidy/"&gt;click here&lt;/a&gt; to check it out). Even though it's obviously massively insightful and interesting. It's also a&amp;nbsp;completely awesome and entertaining link fest. If there's another article anywhere on the internet that links to&amp;nbsp;the &lt;a href="http://www.youtube.com/watch?v=IRa9GckSL18"&gt;DKC underwater level music&lt;/a&gt;, &lt;a href="http://vgmdb.net/artist/7634"&gt;Jimmy Weckl's discog&lt;/a&gt;&amp;nbsp;and &lt;a href="http://www.youtube.com/watch?v=M0CidJaVS0Q"&gt;Maj's TZW tribute&lt;/a&gt;, I haven't seen it.&lt;br /&gt;&lt;br /&gt;And here's a music video error1 and myself cooked up to go with the SFIV medley track.&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="330" src="http://www.youtube.com/embed/wJy_QfJ4nKA" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-7838635836631199277?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/7838635836631199277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/08/new-ep-interview-music-video.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7838635836631199277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7838635836631199277'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/08/new-ep-interview-music-video.html' title='New EP, Interview &amp; Music Video!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-bHYUhohKWac/TljiwPAPmVI/AAAAAAAAAEI/vR77g32l0I8/s72-c/PD+EP2+testy3+copy.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-1925830904532907325</id><published>2011-08-23T07:19:00.000-07:00</published><updated>2011-09-11T07:59:05.526-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='yang'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='ae'/><category scheme='http://www.blogger.com/atom/ns#' term='combo'/><title type='text'>Yang 100-hit Combo</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/yk2UO2Hhs5I" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Maxing out the combo counter with Yang!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;This is so much more subtle and difficult than it appears. I had thought the 92 hit in the &lt;a href="http://biffotasty.blogspot.com/2011/06/yang-combo-vid-bonus.html"&gt;Yang CMV&lt;/a&gt; would be tricky to beat but I kept finding extra frames to walk forward and generally tighten up the dashes.&lt;br /&gt;&lt;br /&gt;The initial, pre-super combo, requires walking pretty much the maximum distance between every jab so that you're close enough for the first 3 to connect after activation. During the super there are a few frames after every dash that need to be exploited. Each time edging you closer and closer and eventually leaving you at point blank range when the super expires. This is&amp;nbsp;necessary&amp;nbsp;to get the final 6 jabs into Ultra 1, hitting exactly 100 hits.&lt;br /&gt;&lt;br /&gt;Music: &lt;a href="http://projectdolphin.bandcamp.com/"&gt;Project Dolphin&lt;/a&gt; - SFIV Medley (free to download coming very soon!)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-1925830904532907325?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/1925830904532907325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/08/yang-100-hit-combo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/1925830904532907325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/1925830904532907325'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/08/yang-100-hit-combo.html' title='Yang 100-hit Combo'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/yk2UO2Hhs5I/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-8415352433169079821</id><published>2011-08-22T06:42:00.000-07:00</published><updated>2011-09-01T06:31:03.090-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='adon'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='ae'/><category scheme='http://www.blogger.com/atom/ns#' term='bug'/><title type='text'>SSFIVAE: Adon Bug</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/vc2X2Mtg-cY" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;For some reason Adon's super has a very odd quirk. I have to assume that this is due to a programming oversight.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Firstly, huge thanks to&amp;nbsp;&lt;a href="http://www.youtube.com/user/Shadow680"&gt;Windalfr&lt;/a&gt;&amp;nbsp;for pointing out what I initially thought was a training mode only oddity. Even though this has been present since SSFIV, it seems the situation it arises from is so incredibly rare, that no-one had discovered across it until now. It's certainly not the kind of thing you would have any reason to test.&lt;br /&gt;&lt;br /&gt;A run down of what's happening in the video&lt;br /&gt;1. When the 3rd hit of Adon's HP super connects, everything is normal. However, as a counter-hit, instead of causing the standard counter-hit reel animation, it in fact forces a standing normal from the opponent.&lt;br /&gt;&lt;br /&gt;2. Showing standing MP &amp;amp; MK&lt;br /&gt;&lt;br /&gt;3. Some characters like El Fuerte have so much start up on st. MK that it can't become active quickly enough to interupt Adon, causing a 2nd counter hit.&lt;br /&gt;&lt;br /&gt;4. The game for some reason still considers you to be in hit stun. So, cancelling the normal into a special gives you a reversal message.&lt;br /&gt;&lt;br /&gt;5. You can even go into a full combo from the forced normal.&lt;br /&gt;&lt;br /&gt;6. The&amp;nbsp;initial, deliberately mysterious video posted a few days ago. Confirming that it isn't training mode only.&lt;br /&gt;&lt;br /&gt;UPDATE.&lt;br /&gt;Dantarion was kind enough to provide actual 'move data' evidence that, for some reason, the 3rd hit of Adon's super, on counter-hit, actually gives the instruction '5MK' (neutral medium kick) instead of 'Damage' (which would be the standard 'hurt animation'). Very odd, but what's even stranger is that you can actually force a standing medium punch too. As error1 points out, this is possibly related to your distance from Adon when the super connects.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-t8cwcxVpYjU/TlO4NFz2TsI/AAAAAAAAAEE/ofcs-tKr1ao/s1600/ev2fs9.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="221" src="http://4.bp.blogspot.com/-t8cwcxVpYjU/TlO4NFz2TsI/AAAAAAAAAEE/ofcs-tKr1ao/s400/ev2fs9.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Music: Q remix by &lt;a href="http://megadesk.bandcamp.com/album/-"&gt;desk&lt;/a&gt;&lt;br /&gt;Thanks to &lt;a href="http://www.youtube.com/error00001"&gt;error1&lt;/a&gt; for the additional footage&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-8415352433169079821?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/8415352433169079821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/08/ssfivae-adon-bug.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/8415352433169079821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/8415352433169079821'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/08/ssfivae-adon-bug.html' title='SSFIVAE: Adon Bug'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/vc2X2Mtg-cY/default.jpg' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-7640543051307589242</id><published>2011-08-20T08:30:00.000-07:00</published><updated>2011-08-22T08:02:54.895-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='trish'/><title type='text'>Peekaboo Glitch Explored</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/4pXcmmY0kVU" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Exploring the recently discovered, game breaking, Trish Glitch.&amp;nbsp;The definitive causes still escape me but it seems to require the following...&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;1) St. S&lt;br /&gt;2) j. S or Special case Air Hyper&lt;br /&gt;3) Trish assist, hitting on the very first or final frame of a cinematic Hyper&lt;br /&gt;&lt;br /&gt;EDIT: You could possibly boil that down to simply...&lt;br /&gt;&lt;br /&gt;1) Activate flying screen/Air throw or Special Case Air Hyper (eg. Thor's Tornado)&lt;br /&gt;2)&amp;nbsp;Trish assist, hitting on the very first or final frame of a cinematic Hyper&lt;br /&gt;&lt;br /&gt;Demo'd in the video are a few inescapable set-ups starting with various characters. Most are meter intensive but the glitch immediately wins you game as long as you have the life lead. So, it's worth every bit of meter and X-factor you might have. Or if you have Thor or Felicia on your team, it's a way to instantly build back 5 bars and do the combo of your choice.&lt;br /&gt;&lt;br /&gt;It seems people are already rinsing the single character Deadpool set-up online&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/d0n81ISZezg" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&amp;nbsp;"It's not funny!"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-7640543051307589242?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/7640543051307589242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/08/peekaboo-glitch-explored.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7640543051307589242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7640543051307589242'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/08/peekaboo-glitch-explored.html' title='Peekaboo Glitch Explored'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/4pXcmmY0kVU/default.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-2557511862289521031</id><published>2011-08-17T15:04:00.000-07:00</published><updated>2011-08-17T19:33:03.658-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><title type='text'>Peekaboo glitch quick update and info</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/8ckS17nfvDI" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The conditions for getting this to occur are still a little hazy. Here's an early theory behind 1 method to trigger it.&lt;/i&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Activate flying screen (launch &amp;gt; j. S) and then, continuing the combo, have peekaboo assist hit on the same frame as a cinematic hyper or on the first frame after a cinematic hyper has ended. Both are demonstrated here but the latter was already covered in Tekkinght007's initial discovery video.&lt;br /&gt;&lt;br /&gt;The 2nd combo is just for fun, showing a character change into the glitch.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-2557511862289521031?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/2557511862289521031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/08/peekaboo-glitch-quick-update-and-info.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/2557511862289521031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/2557511862289521031'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/08/peekaboo-glitch-quick-update-and-info.html' title='Peekaboo glitch quick update and info'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/8ckS17nfvDI/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-159130205499631395</id><published>2011-08-16T06:39:00.000-07:00</published><updated>2011-08-17T19:11:43.162-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='trish'/><category scheme='http://www.blogger.com/atom/ns#' term='broken'/><title type='text'>Peekaboo Glitch by Tekknight007</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/OIdvCLBPa3w" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I think 1 or 2 players may have known about the effects of this glitch for a little while but to my knowledge, no one had actually figured out the causes. Enter &lt;a href="http://www.youtube.com/user/Tekknight007"&gt;Tekknight007&lt;/a&gt; &lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;who, after having this done to him randomly online, sat down and figured out what was going on and even shows a reliable, not too difficult set-up to reproduce it.&lt;br /&gt;&lt;br /&gt;Though I haven't extensively tested it, I have to assume that this can be done with a lot more of the cast and I'd consider it far more broken than the &lt;a href="http://www.youtube.com/watch?v=eK3YseTHEBQ"&gt;Zero glitch&lt;/a&gt; because there are no special requirements to meet for it to work. You're opponent doesn't have to call out assists or be in a special state. You can do it from a launcher and 1 stock of meter. When it happens, the opponent can't do anything, and if you don't hit them (they're in a fully hittable state) they hang in the air until the inactivity counter* kicks in, but instead of flipping out, they just fall into the ground in the same state.&lt;br /&gt;&lt;br /&gt;I had hoped that when this was figured out, it would lead to the &lt;a href="http://biffotasty.blogspot.com/2011/05/dr-doom-can-crash-2-different-360s-if.html"&gt;Unblockable Online Doom System Crash&lt;/a&gt; that was possible but never exploited before the zero glitch was &lt;a href="http://www.youtube.com/watch?v=kaKSsbS2vxE"&gt;patched&lt;/a&gt;. Unfortunately though, it can't be done because when Dr. Doom calls a hidden missile, it simply hits the glitched opponent and they recover.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;*&amp;nbsp;Quote from the &lt;a href="http://www.youtube.com/watch?v=UaDifiH5b4c"&gt;Float Glitch Vid&lt;/a&gt; 'I don't think the 'Inactivity Timer' has been documented anywhere but it seems to count down when you're stuck in any state that isn't standing or crouching on the ground (I've had it occur during 3 different glitches). It's disappointing for people looking to break the game ;) but it's a really, really good fail-safe for a tournament game like this. Preventing most, possibly game-breaking things from actually breaking the game'&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-159130205499631395?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/159130205499631395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/08/peekaboo-glitch-by-tekknight007.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/159130205499631395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/159130205499631395'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/08/peekaboo-glitch-by-tekknight007.html' title='Peekaboo Glitch by Tekknight007'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/OIdvCLBPa3w/default.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-7124241060765523888</id><published>2011-08-12T06:06:00.000-07:00</published><updated>2011-08-17T19:12:57.472-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TAS'/><category scheme='http://www.blogger.com/atom/ns#' term='sfiv'/><category scheme='http://www.blogger.com/atom/ns#' term='error1'/><category scheme='http://www.blogger.com/atom/ns#' term='vanilla'/><title type='text'>Vanilla was Awesome - Extra!</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/-kZqyJ5hyR8" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;To quote error1&lt;br /&gt;"We worked on Vanilla was Awesome for nearly a year and we didn't want to make everyone sit through a 15 minute video, so here are the other 10 minutes"&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Basically, if you saw anything in &lt;a href="http://www.youtube.com/watch?v=yltX5-JimfY"&gt;the teaser&lt;/a&gt; that didn't make it into the &lt;a href="http://www.youtube.com/watch?v=9BpkJ3sZczs"&gt;evo cut&lt;/a&gt;. It will be in here. Enjoy!&lt;br /&gt;&lt;br /&gt;Also, error1 has been uploading a bunch of really great, AE, single combo clips over the past few weeks. Here's the latest (a 970 damage Gouken combo). Be sure to check out &lt;a href="http://www.youtube.com/error00001"&gt;his channel&lt;/a&gt; for the rest.&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/hkWIb9yHHlk" width="520"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-7124241060765523888?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/7124241060765523888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/08/vanilla-was-awesome-extra.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7124241060765523888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7124241060765523888'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/08/vanilla-was-awesome-extra.html' title='Vanilla was Awesome - Extra!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/-kZqyJ5hyR8/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-3447031622955594099</id><published>2011-08-08T05:13:00.000-07:00</published><updated>2011-08-08T05:19:45.887-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='Advanced'/><title type='text'>[MvC3 - Advanced] Best of + Bonus</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/a9A76IYKZL4" width="500"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Here's another Machinima vid if you missed it. Compiling the best bits of the '&lt;a href="http://www.youtube.com/playlist?p=PLFEF9EFBF403BC400"&gt;MvC3 - Advanced&lt;/a&gt;' series plus a bonus Spncer/Joe/Sent clip and some floaty Chun goodness near the end. I might start doing more vids in this style (for my channel) since I like the HD look.&lt;br /&gt;&lt;br /&gt;Also, I haven't listened to the MvC3 soundtrack for more than 2/3 minutes when I first got the game back in February because I really, really didn't like it. I just realized though, that there are 1 or 2 tracks that I do enjoy, that's why Amaterasu's ended up in the is vid.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-3447031622955594099?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/3447031622955594099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/08/mvc3-advanced-best-of-bonus.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3447031622955594099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3447031622955594099'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/08/mvc3-advanced-best-of-bonus.html' title='[MvC3 - Advanced] Best of + Bonus'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/a9A76IYKZL4/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-5710841110429803598</id><published>2011-08-06T13:02:00.000-07:00</published><updated>2011-08-06T13:02:27.609-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='desk'/><category scheme='http://www.blogger.com/atom/ns#' term='chiptunes'/><category scheme='http://www.blogger.com/atom/ns#' term='スト'/><title type='text'>'スト' EP release</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://megadesk.bandcamp.com/album/-" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-dBjV6C5CG7I/Tj2atxdD3AI/AAAAAAAAAD8/rJKTKsupzow/s200/suto.png" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;This free, 3-Track EP features extended mixes of the music featured in the&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=33AurfHlYwI"&gt;Oni&lt;/a&gt;, &lt;a href="http://www.youtube.com/watch?v=WFxo61EpO0I"&gt;Yang&lt;/a&gt; &amp;amp; &lt;a href="http://www.youtube.com/watch?v=2pHcOBhe6t4"&gt;Yun&lt;/a&gt; SSFIV:AE CMVs. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowtransparency="true" frameborder="0" height="100" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=4103367461/size=grande/bgcol=FFFFFF/linkcol=ffffff/transparent=true/" style="display: block; height: 100px; position: relative; width: 300px;" width="300"&gt;&amp;amp;amp;lt;p&amp;amp;amp;gt;&amp;amp;amp;amp;lt;a href="http://megadesk.bandcamp.com/album/-"&amp;amp;amp;amp;gt;スト by desk&amp;amp;amp;amp;lt;/a&amp;amp;amp;amp;gt;&amp;amp;amp;lt;/p&amp;amp;amp;gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-5710841110429803598?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/5710841110429803598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/08/ep-release.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5710841110429803598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5710841110429803598'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/08/ep-release.html' title='&apos;スト&apos; EP release'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-dBjV6C5CG7I/Tj2atxdD3AI/AAAAAAAAAD8/rJKTKsupzow/s72-c/suto.png' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-6013529384401960688</id><published>2011-08-02T12:07:00.000-07:00</published><updated>2011-08-17T19:14:35.519-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TAS'/><category scheme='http://www.blogger.com/atom/ns#' term='sfiv'/><category scheme='http://www.blogger.com/atom/ns#' term='error1'/><category scheme='http://www.blogger.com/atom/ns#' term='vanilla'/><title type='text'>Vanilla Was Awesome!</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/9BpkJ3sZczs" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;This video actually started life back in November/December last year. The original plans were to make it into a 3 part youtube series.&amp;nbsp;However, the opportunity came up to have it shown at Evo, so we decided to put a lot more work into getting the best possible footage and generally making it as hype as possible for the occasion. Athol Cassidy and myself (&lt;a href="http://www.youtube.com/user/ProjectD0lphin"&gt;Project Dolphin&lt;/a&gt;) also wrote and recorded an original piece of music, specifically for the soundtrack.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Apart from the intro Fei Long infinite clip, all of the gameplay was scripted by error1 on the PC version of 'Street Fighter IV'. Early in the project, we decided that we could get the best quality footage this way. At first I'd record scratch clips and error1 would then script them out and record in HQ. Before long though, we would just discuss concepts and ideas and one of us (usually &lt;a href="http://www.youtube.com/error00001"&gt;error1&lt;/a&gt;) would run with the idea and come up with a full combo or set-up around it. Also, using scripting (tool-assistance), this allowed us to do some things that would be very, very unlikely by hand. The Abel infinite @0:26, Gen @1:36 and Guile @2:05 are all examples of this.&lt;br /&gt;&lt;br /&gt;Here's a short vid showing the process of recording/scripting we used early on, plus some unused combos and ideas we ended up expanding upon. There's an Akuma combo that I really, really wanted to include here. I thought it'd be awesome to suddenly have a random picture-in-picture of the combo actually being performed in the middle of the vid. However, I eventually realized that it might be a little too self-indulgent to have this pop up in front of a thousand SF fans who want to watch the AE top 8. So it didn't make it.&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/qYkGTrHSAq4" width="425"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-6013529384401960688?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/6013529384401960688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/08/this-video-actually-started-life-back.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/6013529384401960688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/6013529384401960688'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/08/this-video-actually-started-life-back.html' title='Vanilla Was Awesome!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/9BpkJ3sZczs/default.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-4436993256415994823</id><published>2011-07-25T11:31:00.000-07:00</published><updated>2011-08-17T19:16:16.615-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade edition'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='yun'/><title type='text'>Yun cr. HK Glitch</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/UK86KKF8z8Y" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;This originally happened in an &lt;a href="http://www.youtube.com/watch?v=oooaZ8NlQ5I"&gt;online match&lt;/a&gt; between &lt;a href="http://www.youtube.com/user/antiheroforhire"&gt;antiheroforhire&lt;/a&gt; + tsivillain. It's the first instance of it happening that I'm aware of.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Antiheroforhire sent me the clip to see if I could make sense of it and this vid pretty much covers what I could figure out.&lt;br /&gt;&lt;br /&gt;After the Cr. HK connects, the opponent goes very quickly from an air bourne, full-juggle state. To a grounded, fully hit-able and throw-able state. This is due to yuns target combo including his cr. HK and having a follow up attack. It works on anyone but it's not something that can really be applied to your game. It's technically possible to OS his cr. HK but this technique is flawed for 2 reasons. His cr. HK isn't great and if you're 1 frame too early you won't trade but be hit out of start up and whiff whatever you Option selected.&lt;br /&gt;&lt;br /&gt;I have no idea why it seems to act differently after being hit by a Rose (as oppose to a normal) but it seems that it that situation Dudley is only juggle-able and avoids the regular hit-able state.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-4436993256415994823?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/4436993256415994823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/07/yun-sweep-glitch.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4436993256415994823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4436993256415994823'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/07/yun-sweep-glitch.html' title='Yun cr. HK Glitch'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/UK86KKF8z8Y/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-3499134364897877068</id><published>2011-07-23T05:33:00.000-07:00</published><updated>2011-08-17T19:16:54.191-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mvc2'/><category scheme='http://www.blogger.com/atom/ns#' term='project dolphin'/><category scheme='http://www.blogger.com/atom/ns#' term='Joo'/><title type='text'>Project Dolphin - MvC2: Airship Stage Remix</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/Wgkgnmp7hjg" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I'm incredibly privileged to have been given permission to use footage from &lt;a href="http://magnetro.com/dvd.html"&gt;Joo's Combo collection DVD&lt;/a&gt; for this project. So first, I want to give a big thank you to both &lt;a href="http://www.youtube.com/watch?v=JldaRau6HOo"&gt;Joo&lt;/a&gt; and &lt;a href="http://www.youtube.com/user/magnetro2k"&gt;Magnetro&lt;/a&gt; for making it happen.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;For our upcoming videogame remix EP, we're making a video to accompany all 4 tracks. Each one takes place in whichever area of the game, the original music is from (you can see&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=FYPdGz2wQrI"&gt;Streets of Rage 2&lt;/a&gt; and &lt;a href="http://www.youtube.com/watch?v=xS_qwQYfUjo"&gt;Secret of Mana&lt;/a&gt;&amp;nbsp;here). This is the 3rd of those videos, with no.4 coming out in a few weeks to&amp;nbsp;coincide&amp;nbsp;with the actual full, free to download EP being released.&lt;br /&gt;&lt;br /&gt;If you have even a passing interest in MvC2 and haven't seen or heard of Joo's work, I encourage you to check it out. Here's the trailer for his, 6-years in the making (!) DVD...&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/8TVLOR2BO6E" width="425"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-3499134364897877068?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/3499134364897877068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/07/mvc2-airship-stage-remix.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3499134364897877068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3499134364897877068'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/07/mvc2-airship-stage-remix.html' title='Project Dolphin - MvC2: Airship Stage Remix'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/Wgkgnmp7hjg/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-6277159979020889248</id><published>2011-07-19T11:29:00.000-07:00</published><updated>2011-08-17T19:36:08.841-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade edition'/><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='sfiv'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='chun li'/><category scheme='http://www.blogger.com/atom/ns#' term='infinite'/><title type='text'>SSFIVAE: Chun Li Infinite [by hand]</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/SIKx2SKQAqE" width="540"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;This marks my first video for the &lt;a href="http://www.machinima.com/"&gt;Machinima Network&lt;/a&gt;. I know a lot of people had suggested I try to branch out and specifically suggested Machinima. All of that encouragement was very much appreciated, and I thank you all for the support. I will still be uploading just as much content on my own channel (as soon as the &lt;a href="http://www.youtube.com/watch?v=yltX5-JimfY"&gt;evo project&lt;/a&gt; is out of the way) and anything I make for machinima will be covered here on my blog. So if you don't want to miss anything, be sure to bookmark this page or click the 'Follow by Email' box to the top-right of the page!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;I've never seen or heard of anyone demonstrating this little known infinite by hand. I'm guessing that's why Capcom have chosen not to remove it in any updates or patches since it's &lt;a href="http://www.nicovideo.jp/watch/sm8837302"&gt;discovery&lt;/a&gt; in 2009. If you have the standard Chun loop down, it's very doable in a real match. All you have to do is react to the extended medium legs getting 2/3 hits and time the cr. heavy punch accordingly (probably the least difficult aspect of the combo). &lt;br /&gt;&lt;br /&gt;Incredibly lengthy transcript:&lt;br /&gt;&lt;b&gt;[cr. HP xx H-LL xx M-LL] repeat&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Chun Li also has some corner specific infinites. As you can see @0:45 into this video.&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/9_Jb2L14tjo" width="480"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-6277159979020889248?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/6277159979020889248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/07/ssfivae-chun-li-infinite-by-hand.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/6277159979020889248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/6277159979020889248'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/07/ssfivae-chun-li-infinite-by-hand.html' title='SSFIVAE: Chun Li Infinite [by hand]'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/SIKx2SKQAqE/default.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-7021612402484910233</id><published>2011-07-14T11:38:00.000-07:00</published><updated>2011-07-14T17:28:26.228-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sfiv'/><category scheme='http://www.blogger.com/atom/ns#' term='error1'/><category scheme='http://www.blogger.com/atom/ns#' term='vanilla'/><title type='text'>Vanilla Was Awesome! - Teaser</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/yltX5-JimfY" width="525"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Teaming up with error1 with a vid, many months in the making. Be sure to watch the Evo stream to see the premiere. Then, in August, the full vid and a bunch of additional content will be landing across both &lt;a href="http://www.youtube.com/user/error00001"&gt;error1's youtube channel&lt;/a&gt; and &lt;a href="http://www.youtube.com/user/biffotasty"&gt;my own&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Get Hype!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-7021612402484910233?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/7021612402484910233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/07/vanilla-was-awesome-teaser.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7021612402484910233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7021612402484910233'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/07/vanilla-was-awesome-teaser.html' title='Vanilla Was Awesome! - Teaser'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/yltX5-JimfY/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-5599485779858638060</id><published>2011-07-08T15:10:00.000-07:00</published><updated>2011-08-17T19:27:30.589-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='chun li'/><category scheme='http://www.blogger.com/atom/ns#' term='shadow mode'/><category scheme='http://www.blogger.com/atom/ns#' term='infinite'/><title type='text'>MvC3: Shadow mode Match [New Chun Li Infinite]</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/_NiqPsLHKII" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;This video was basically an excuse to feature&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a class="bg-inherit" href="http://www.youtube.com/user/Kota813" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; color: #0033cc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;Kota813&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;'s awesome new Chun infinite. Exploiting the fact that the minimum level of hit-stun inflicted by any move increases after an Aerial Exchange and finding a&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;reliable loop that doesn't require Chun to reach the top of any given stage.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;It seems to work on every character and is possible anywhere on screen. If your execution is on point and, provided you're not facing a phoenix team, I would consider this to be&amp;nbsp;genuinely practical.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;Here's his original video, posted June 15th&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/azCQ6gm_L1M" width="425"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-5599485779858638060?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/5599485779858638060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/07/new-chun-li-infinite.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5599485779858638060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5599485779858638060'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/07/new-chun-li-infinite.html' title='MvC3: Shadow mode Match [New Chun Li Infinite]'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/_NiqPsLHKII/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-3362917694113101339</id><published>2011-07-04T07:54:00.000-07:00</published><updated>2011-08-17T19:28:04.745-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade edition'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='damage'/><category scheme='http://www.blogger.com/atom/ns#' term='yun'/><title type='text'>Yun 845 + Character specific damage</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/joSoU6Umha0" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;After much testing, 845 damage was the highest I could achieve. No matter how I mixed up the genei jin combo, the counter just refused to go higher.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;I have to assume that this kind of damage scaling, as it affects combos, has been explored before but it hadn't been brought to my attention until I tried to max out the numbers with Yun. So here's a quick explanation:&lt;br /&gt;In the SFIV series, damage is scaled for every&amp;nbsp;consecutive&amp;nbsp;move in a particular combo. It is also scaled down again, when the opponent has a&amp;nbsp;received&amp;nbsp;a certain amount of damage. This isn't calculated against overall numbers, but rather, relative to the percentage of life remaining.&lt;br /&gt;&lt;br /&gt;In simple terms, this means that a high damage combo will always do more damage versus Zangief, than the same combo will do versus Seth (purely in terms of numbers). The reason? After a combo has reached 401 damage, against Seth, you incur a further 5% reduction, as he has less than 50% health remaining. However, that reduction will not take effect against Zangief until you hit 550 damage.&amp;nbsp;Taking it further, when you reach 601, there is another 5% reduction (due to him reaching 25% health). Something that doesn't affect Zangief until 825.&lt;br /&gt;&lt;br /&gt;Here's a run down of the damage reductions, as they take effect (this happens outside of combos too).&lt;br /&gt;@50% health, all moves inflict 95% of normal damage [-5%]&lt;br /&gt;@25% health, all moves inflict 90% of normal damage [-10%]&lt;br /&gt;@15% health, all moves inflict 75% of normal damage [-25%]&lt;br /&gt;&lt;br /&gt;Notes:&lt;br /&gt;These extra reductions apply to the existing damage scaling, they are not 'added' to it. So at 25% health, a move that may normally do 10% of it's normal damage (it being 10 moves or more into the combo) will actually inflict only 9% (not 0%). You can see this happening in the video but also remember the confusing fact that damage is always rounded up to a whole number (you cannot inflict 2.5 damage for example) and the damage percentage display reflects this, often overriding and increasing the numbers.&lt;br /&gt;&lt;br /&gt;This information will probably not help you in your day to day life.&lt;br /&gt;&lt;br /&gt;---------------------------&lt;br /&gt;Music: &lt;a href="http://calciusrepton.bandcamp.com/album/futari-2"&gt;Cadaverous&lt;/a&gt;&amp;nbsp;by&amp;nbsp;&lt;a href="http://calciusrepton.bandcamp.com/"&gt;Calcius Repton&lt;/a&gt;&lt;br /&gt;Thanks Eventhubs for the &lt;a href="http://www.eventhubs.com/guides/2009/may/09/how-combo-and-damage-scaling-works-street-fighter-iv/"&gt;source&lt;/a&gt; against which, I checked several details.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-3362917694113101339?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/3362917694113101339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/07/yun-845-character-specific-damage.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3362917694113101339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3362917694113101339'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/07/yun-845-character-specific-damage.html' title='Yun 845 + Character specific damage'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/joSoU6Umha0/default.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-6287099231580904191</id><published>2011-06-28T04:42:00.000-07:00</published><updated>2011-08-17T19:28:50.559-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade edition'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='damage'/><category scheme='http://www.blogger.com/atom/ns#' term='yun'/><title type='text'>Yun 800+ damage [1]</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/2r20cCJvP5w" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After a little more testing, this isn't close to Yun's maximum damage combo. I stumbled across an 835 version vs Gief and I'm certain even that can be improved. To be continued...&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;Vs Seth [802 damage]:&lt;br /&gt;Meaty, counter hit H-palm, M-palm, Ultra 1, Super, H-Lunge, M-Palm, f+MK, M-Palm, f+MK, M-Palm, f+MK, M-Palm, f+MK, H-Lunge, M-Palm, f+MK, st. MP xx H-Upkicks&lt;br /&gt;&lt;br /&gt;Vs Gief [801 damage]:&lt;br /&gt;Meaty H-palm, M-Palm, Ultra 1, Super, H-lunge, M-Palm, f+MK, M-Palm, f+MK, st. HP, H-Lunge, M-Palm, f+MK, st. HP, st. HP, st. HP xx H-Upkicks&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;Music: excerpt from &lt;a href="http://calciusrepton.bandcamp.com/album/futari-2"&gt;Cadaverous&lt;/a&gt; by &lt;a href="http://calciusrepton.bandcamp.com/"&gt;Calcius Repton&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-6287099231580904191?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/6287099231580904191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/06/yun-800-damage-1.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/6287099231580904191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/6287099231580904191'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/06/yun-800-damage-1.html' title='Yun 800+ damage [1]'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/2r20cCJvP5w/default.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-4323658457400028974</id><published>2011-06-24T05:35:00.000-07:00</published><updated>2011-08-17T19:29:10.853-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade edition'/><category scheme='http://www.blogger.com/atom/ns#' term='kara palm'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='yun'/><title type='text'>Yun Kara Palm x10</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/SL1qiLSsNZc" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yun's Kara palm is performed with st. MK. So the input is...&lt;br /&gt;&lt;br /&gt;[down, down-back, back +MK~MP/HP]&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;There's a huge window during which time the st. MK can be cancelled, depending on how far forward you wish to move or how quickly you want the Palm to come out.&lt;br /&gt;&lt;br /&gt;In order to connect the maximum amount of kara-palms during genei jin, hitting the palm as meaty as possible (ie. as close to the end of it's active frames as you can) is just as important as moving Yun forward. This is because every frame after the actual hit that the palm is still active, Yun will be pushed away.&lt;br /&gt;&lt;br /&gt;So, the key is to judge the gap between each one and maximize forward movement during that time. This is achieved by hitting st. MK as early as possible every time (preventing Yun from ever standing still) and then canceling it into the palm at the earliest it will connect.&lt;br /&gt;&lt;br /&gt;Kara-palms can still be useful when you're out of range and you simply want 1 extra palm to hit before a lunge or f+MK for example. In these situations, forward movement is the priority. So you should learn to delay the MP/HP as much as possible.&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;Music: excerpt from &lt;a href="http://calciusrepton.bandcamp.com/album/futari-2"&gt;Cadaverous&lt;/a&gt; by &lt;a href="http://calciusrepton.bandcamp.com/"&gt;Calcius Repton&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-4323658457400028974?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/4323658457400028974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/06/yun-kara-palm-x10.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4323658457400028974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4323658457400028974'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/06/yun-kara-palm-x10.html' title='Yun Kara Palm x10'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/SL1qiLSsNZc/default.jpg' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-3735903247160239185</id><published>2011-06-22T03:53:00.000-07:00</published><updated>2011-08-17T19:29:46.833-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade edition'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='chun li'/><category scheme='http://www.blogger.com/atom/ns#' term='stun'/><title type='text'>Chun Li Instant Stun Combo</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/-Ub2eCFyfsM" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I think I'd been so obsessed with the [cr. HP xx Legs] loop that I just didn't think to work on any variations that could be more useful in some situations. This is easier than the cr. HP xx Legs because you can  plink the st. HK into MK (you can see the inputs in the video). &lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;This  means you have 2 of of the 5 Kick inputs needed before you've even started. The st. HK also  does more damage and stun than one hit of cr. HP, although it does push  you considerably further back. Meaning that you have to spend meter to  get more reps vs most characters. This is often worth it though.&lt;br /&gt;&lt;br /&gt;Full Transcript:&lt;br /&gt;j. HK, st. HK xx H-Legs [4-hits] xx FADC, st. HK xx H-Legs [4-hits] xx FADC, st. HK xx H-Legs xx M-Legs, st. LP, st. HP&lt;br /&gt;&lt;br /&gt;H-Legs input method:&lt;br /&gt;[HK~MK, LK, HK, HK] = H-Legs&lt;br /&gt;&lt;br /&gt;This will stun Gen, Guile, Dan, Claw, Akuma, Evil Ryu, Seth and Dhalsim&lt;br /&gt;&lt;br /&gt;----------------&lt;br /&gt;Music: 'ghost house' by &lt;a href="http://megadesk.bandcamp.com/"&gt;desk&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-3735903247160239185?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/3735903247160239185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/06/chun-li-instant-stun-combo.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3735903247160239185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3735903247160239185'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/06/chun-li-instant-stun-combo.html' title='Chun Li Instant Stun Combo'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/-Ub2eCFyfsM/default.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-6204879892849004680</id><published>2011-06-19T12:55:00.000-07:00</published><updated>2011-08-17T19:30:12.339-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade edition'/><category scheme='http://www.blogger.com/atom/ns#' term='CMV'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='oni'/><title type='text'>Oni CMV</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/33AurfHlYwI" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Full Transcript...&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;1. (vs Boxer) j. HK, cr. MP, st. MK xx EX-Fireball xx FADC, Lv2 FA, L-slash, ultra 2&lt;br /&gt;&lt;br /&gt;2. (vs Guile) j. HK, cr. MP, st. MP, st. MK xx L-Fireball xx FADC, cr. MP, st. MP, st. MK xx H-Dragonpunch FADC, L-Groundpound&lt;br /&gt;&lt;br /&gt;3. (vs Rufus) Lv3 FA, EX-Slash, EX-Fireball, EX-Hurricane, Ultra 2&lt;br /&gt;&lt;br /&gt;4. (vs DeeJay) Charged L-fireball, j. L-dash xx j. H-Hurricane, EX-fireball, Ultra 2&lt;br /&gt;&lt;br /&gt;5. (vs Deejay) Lv.3 FA, L-Slash, EX-Dragonpunch xx FADC xx ultra 2&lt;br /&gt;&lt;br /&gt;6. (vs Boxer) Counter-Hit EX-Slash, j. L-dash xx j. EX-Hurricane *land* j. Ultra 1&lt;br /&gt;&lt;br /&gt;7. (vs Sagat) j. HK, j. M-dash&lt;br /&gt;&lt;br /&gt;8. (vs Claw) j. H-hurricane, j. M-dash&lt;br /&gt;&lt;br /&gt;9. (vs Claw) j. HK, cr. HP xx L-slash xx FADC, cr. MP, cr. HP xx L-slash xx FADC, cr. MP, cr. HP xx L-Hurricane -STUN- [M-dragonx3] Charged L-fireball, EX-Slash, fwd+HK&lt;br /&gt;&lt;br /&gt;10. (vs Abel) j. HK, cr. LP, st. MP, st. MP, (target Combo) st. MP-HP xx L-fireball xx FADC, cr. LP, st. MP, st. MP, (target Combo) st. MP-HP xx M-Hurricane xx FADC, Lv.2 FA, Ultra 1&lt;br /&gt;&lt;br /&gt;11. (Incredible Hulk!) CHarged L-fireball, st. MK xx EX-fireball, st. LP xx EX-fireball, st. LP xx EX-fireball, st. LP xx EX-fireball, st. LK xx H-Hurricane, Ultra 1 (kkk)&lt;br /&gt;&lt;br /&gt;12. (vs Boxer) j. HP, st. MP xx EX-fireball, st. LP, st. MP xx EX-fireball, st. LP, cr. MP xx EX-Hurricane, H-Hurricane, EX-Hurricane&lt;br /&gt;&lt;br /&gt;13. (vs Sim) j. HP, cr. HP xx L-Slash xx FADC, cr. HP xx L-Slash xx FADC, cr. HP xx L-Groundpound -STUN- [L-Dragonpunch, j. H-Hurricane, L-Dragonpunch] Lv3. FA, cr. LP, st. MP, cr. LP, st. MK xx EX-fireball, st. LP, st. HK&lt;br /&gt;&lt;br /&gt;-----------------&lt;br /&gt;Music: Akuma/SFIV Remix by &lt;a href="http://megadesk.bandcamp.com/"&gt;desk&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-6204879892849004680?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/6204879892849004680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/06/oni-cmv.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/6204879892849004680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/6204879892849004680'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/06/oni-cmv.html' title='Oni CMV'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/33AurfHlYwI/default.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-8267671174263687230</id><published>2011-06-14T04:24:00.000-07:00</published><updated>2011-08-17T19:30:27.561-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade edition'/><category scheme='http://www.blogger.com/atom/ns#' term='evil ryu'/><category scheme='http://www.blogger.com/atom/ns#' term='CMV'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><title type='text'>Evil Ryu CMV</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/KJV-2bnBqPY" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;This ended up being a lot more fun and productive than I first though. Evil Ryu has great links, awesome juggles and some tight but cool looking FADC combos.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;An additional note. In the 4th clip (vs Boxer), I had to make him crouch and then throw out a normal just before the st. HK connected (to get the counter hit) with my feet. And then of course, try to get through the rest of the combo. Very specific spacing is required to get the cr. MP to connect too, so even when that bit worked out, the rest wasn't guaranteed. &lt;br /&gt;&lt;br /&gt;I did manage to capture all of the clips in an afternoon but I'd jumped into training mode a few times the previous day and was working on stuff all morning. So this breaks the '1 day' rule I'd been keeping up with Yun/Yang.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Full Transcript:&lt;br /&gt;1. (vs Claw) j. HK, cr. MP, st. MK xx H-Dragonpunch xx FADC, j. MP, EX-Dragonpunch&lt;br /&gt;&lt;br /&gt;2. (vs Hawk) Lv3. FA, cr. HP xx EX-Fireball xx FADC, Lv2. FA, Cr. LP, cr. LK, cr. LP, st. LP, cr. HK&lt;br /&gt;&lt;br /&gt;3. (vs Dhalsim) j. HK, cr. MP, cr. MP, st. MP xx L-Fireball xx FADC, Lv2. FA, Ultra 2&lt;br /&gt;&lt;br /&gt;4. (vs Boxer) st. HK (counter-hit) xx FADC, cr. LP, cr. MP xx L-Fireball, Lv2. FA, cr. MP, st. HP xx M-Stepkick, cr. MP, L-Tatsu, st. HP xx Teleport&lt;br /&gt;&lt;br /&gt;5. (vs Hawk) j. HK, cr. MP, cr. MP, st. MP xx H-Tastu xx FADC, cr. LP, cr. MP, st. MP xx H-Tastu xx FADC, cr. LP cr. MP, st. MP xx L-Tastu, H-Tatsu&lt;br /&gt;&lt;br /&gt;6. (vs Rufus) j. HK, st. MK xx H-Dragonpunch xx FADC, EX-Fireball, EX-Tatsu, Ultra 1&lt;br /&gt;&lt;br /&gt;7. (vs Chun) Lv3. FA, f+MP, cr. MP xx L-Fireball xx FADC, st. MP xx L-Tatsu, H-Dragonpunch xx FADC, M-Stepkick&lt;br /&gt;&lt;br /&gt;8. (vs Dudley) Fully charged Ultra 1 *Rose hits*, reversal H-Dragonpunch&lt;br /&gt;&lt;br /&gt;9. (vs Boxer) j. HP, st. MK xx EX-Fireball, st. MK xx EX-Fireball, st. MK xx EX-Fireball, st. MK xx EX-Tatsu, Ultra 2&lt;br /&gt;&lt;br /&gt;10. (vs Rufus) j. HP, st. HP xx M-Stepkick, cr. MP xx L-Fireball xx FADC, cr. LP xx L-Tatsu, H-Dragonpunch xx FADC, j. MP, Ultra 1&lt;br /&gt;&lt;br /&gt;11. (vs Dictator) lv3. FA, f+MP, H-Dragonpunch xx FADC, EX-RedFireball, Ultra 1&lt;br /&gt;&lt;br /&gt;12. (vs Abel) j. HP, cr. Lp, st. HP xx M-Stepkick, cr. MP, st. MP xx L-Fireball xx FADC, Lv2. FA, cr. Lp, st. HP xx M-Stepkick, cr. MP, st. MP xx L-Fireball xx FADC, Lv2. FA, cr. Lp, st. HP xx M-Stepkick, cr. LP, st. LP xx L-Dragonpunch (hits meaty), Ultra 1&lt;br /&gt;&lt;br /&gt;13. (vs Akuma) j. HP, st. HP xx M-stepkick, cr. MP xx H-fireball xx FADC, st. HP xx M-stepkick, cr. MP xx H-fireball xx FADC, st. HP xx M-stepkick, cr. MP xx H-Tatsu, whiff L-Dragonpunch *builds meter*, j. HP, cr. MP, st. HP xx M-Stepkick, cr. MP xx EX Tatsu, Ultra 1&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;Music: 'Mana Palace Medley' (from Secret of Mana) by &lt;a href="http://www.youtube.com/projectd0lphin"&gt;Project Dolphin&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-8267671174263687230?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/8267671174263687230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/06/evil-ryu-cmv.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/8267671174263687230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/8267671174263687230'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/06/evil-ryu-cmv.html' title='Evil Ryu CMV'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/KJV-2bnBqPY/default.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-2395136797344241668</id><published>2011-06-13T07:19:00.000-07:00</published><updated>2011-08-17T19:30:41.397-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade edition'/><category scheme='http://www.blogger.com/atom/ns#' term='CMV'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='yun'/><title type='text'>Yun CMV + Bonus Genei Jin Combos</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/2pHcOBhe6t4" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Full Transcript...&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;1. (vs Abel) Lv3. FA, cr. MP, Target combo (LP-LK-MP)xx EX Shoulder xx FADC, target combo (LP-LK-MP) xx EX lunge punch, L-lunge punch&lt;br /&gt;&lt;br /&gt;2. (vs oni) Lv3. FA, H/M-Palm (hits meaty), st. HK, EX-Shoulder&lt;br /&gt;&lt;br /&gt;3. (vs oni) Lv3. FA, H/M-Palm (hits meaty), EX-Palm, EX-Upkicks&lt;br /&gt;&lt;br /&gt;4. (vs Boxer) Lv3. FA, Target combo (MP-HP-b+HP) xx FADC, st. MK, EX-Upkicks&lt;br /&gt;&lt;br /&gt;5. (vs Blanka) j. mk, cr. MP, cr. MP, cr. MP, cr. MK xx L-Shoulder xx Super, cr. MK, st. HP, dash, cr. MK, st. HP, dash, cr. LK, cr. MK, st. HP, dash, cr. MK, st. HP, dash, cr. LK, cr. MK, st. HP, dash, cr. MK, st. HP, dash, cr. LK, cr. MK, st. HP, dash, cr. LK, cr. MP, cr. MK, st. HP, dash, st, LP, st. LP, st. LP, st. MP xx H-Upkicks&lt;br /&gt;&lt;br /&gt;6. (vs Makoto) Ultra 1, L-Shoulder xx super&lt;br /&gt;&lt;br /&gt;7. (vs Evil Ryu) Anti-air Lv3. FA, H-Shoulder xx Super, [M-Shoulder]x9, L-Lunge punch, Ultra 1&lt;br /&gt;&lt;br /&gt;8. (vs Dhalsim) st. MK xx jump, M-divekick (whiff), st. MK xx jump, L-divekick, L-Shoulder, cr. MP, cr. MP, st. MP, M-Lungepunch xx FADC&lt;br /&gt;&lt;br /&gt;9. (vs Dudley) Lv3. FA, cr. MP, st. MP, EX-Lungepunch xx FADC, st. LP, st. LP, st. LP, st. MP xx EX-Upkicks, L-lunge punch.&lt;br /&gt;&lt;br /&gt;10. (vs DeeJay) j. HP, cr. MP, cr. MP, cr. MP, st. MP xx EX-Shoulder xx FADC, st. LP, cr. MP, cr. MP, st. MP xx EX-Shoulder, Ultra 1&lt;br /&gt;&lt;br /&gt;11. (vs Fei) Command grab, Target combo (LP-LK-MP) xx L-shoulder xx Super, st. HP, dash, cr. LP, [st. HP, H-Divekick]x6, st. HP, st. HP, Ultra 2&lt;br /&gt;&lt;br /&gt;12. (vs Boxer) j. HP, cr. MP, cr. MP, cr. MP, st. MP xx L-Shoulder xx Super, st. HP, [cr. MP, cr. MP, st. HP, dash]x6, cr. MP, cr. MP, cr. MP, st. MP xx L-upkicks (hits meaty), Ultra 1&lt;br /&gt;&lt;br /&gt;13. (vs Seth) Lv.3 FA, EX-Palm, L-Shoulder, H-LunchBox&lt;br /&gt;&lt;br /&gt;14. (vs Seth) [set-up, cr. HK], H-Palm (hits meaty), M-Palm, Ultra 1, Super, L-Lungepunch, H-Palm, H-Palm, L-Lungepunch, H-Palm, L-Lungepunch, H-Palm, H-Palm, L-Lungepunch, H-Palm&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bonus Genei-Jin Stuff&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/dxwsHD8tRYA" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;Music:&lt;br /&gt;CMV: Crowded Street Remix 2 by &lt;a href="http://megadesk.bandcamp.com/"&gt;desk&lt;/a&gt;&lt;br /&gt;Bonus: &lt;a href="http://projectdolphin.bandcamp.com/track/mikado-dreamtime"&gt;Mikado Dreamtime&lt;/a&gt; chiptune remix by &lt;a href="http://megadesk.bandcamp.com/"&gt;desk&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-2395136797344241668?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/2395136797344241668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/06/yun-cmv-bonus-genei-jin-combos.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/2395136797344241668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/2395136797344241668'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/06/yun-cmv-bonus-genei-jin-combos.html' title='Yun CMV + Bonus Genei Jin Combos'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/2pHcOBhe6t4/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-5270061899654977791</id><published>2011-06-10T11:25:00.000-07:00</published><updated>2011-08-17T19:31:04.551-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade edition'/><category scheme='http://www.blogger.com/atom/ns#' term='yang'/><category scheme='http://www.blogger.com/atom/ns#' term='CMV'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><title type='text'>Yang CMV + Bonus Combos</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/WFxo61EpO0I" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Full Transcript...&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;1 (vs Hawk). [Activate super] j. HK, [j. MK xx dive kick]x6, st. LP, st. LP, cr. MK xx MK-Senkyuutai.&lt;br /&gt;&lt;br /&gt;2 (vs Ryu). j. HP, st. MK, Mantis slash (whiff) xx Mantis slash xx FADC EX Mantis Slash x 5, Ultra 2&lt;br /&gt;&lt;br /&gt;3 (vs Boxer). j. HP, st. MK xx jump, j. dive kick (whiff), st. MK xx jump, j. dive kick (whiff), EX Mantis slash x 5xx FADC, Ultra 2.&lt;br /&gt;&lt;br /&gt;4 (vs Boxer). j. HP, st. MP, Target Combo 2, st. MP.&lt;br /&gt;&lt;br /&gt;5 (vs Boxer). j. HP, st. MP, Target Combo 2, EX-Senkyuutai xx FADC, H-Senkyuutai, EX-Senkyuutai&lt;br /&gt;&lt;br /&gt;6 (vs Gouken). cr. LP [Gouken EX-Counter] xx EX-Kaihou (avoids counter), cr. MK xx Mantis slashx2 xx FADC, Ultra 2&lt;br /&gt;&lt;br /&gt;7 (vs Fuerte). j. Dive Kick, cr. LP, cr. LP, st. LP, cr. MK xx Mantis slashx2 xx FADC, cr. LK, cr. Lk, cr. Lk, cr. Lk xx Mantis slashx2 xx FADC, st. MP, st. LP, Ultra 1&lt;br /&gt;&lt;br /&gt;8 (vs Dhalsim). j. HP, st. HP, M-Palm xx Super, [st. HP xx H-Kaihou]x10, st. MK, dash, cr. HK&lt;br /&gt;&lt;br /&gt;9 (vs Evil Ryu). j. HP, cr. MK xx M-Palm xx FADC, cr. LP, st. LP, st. MK, H-Senkyuutai, H-Senkyuutai, EX-H-Senkyuutai.&lt;br /&gt;&lt;br /&gt;10 (vs Seth). j. HP, st. MP xx M-Palm xx FADC, cr. LP, st. LP, cr. MK xx M-Palm xx FADC, cr. LP, st. LP, st. MK, H-Senkyuutai, H-Senkyuutai, Ultra 2.&lt;br /&gt;&lt;br /&gt;11 (vs Dudley). j. HP, cr. MK xx Mantis slashx2 xx FADC, st. MK, EX-Palm, H-Senkyuutai, Ultra 2&lt;br /&gt;&lt;br /&gt;12 (vs Oni). j. HP, cr. MK xx M-Palm xx Super, st. MP, dash, st. MP, dash, st. MP, dash, st. MP, dash, st. MP, dash, cr. MK xx M-Palm, dash, cr. LP, dash, st. MP, dash, st. MP, dash, st. MK, M-Palm, Ultra 2&lt;br /&gt;&lt;br /&gt;13 (vs Abel). j. MK xx Dive kick, [st. LP, walk forward]x7 xx Mantis slashx2, [st. LP, walk forward]x7 xx Mantis slashx2, [st. LP, walk forward]x7 xx Mantis slashx3&lt;br /&gt;&lt;br /&gt;14 (vs Abel). j. MK xx Dive kick, st. LP, walk forward, st. LP, walk forward, st. LP, cr. MK xx M-Palm xx super, st. LP, dash, cr. LP, cr. LP, st.LP, st. LP, dash, cr. LP, cr. LP, st. LP, dash, cr. LP, cr. LP, st. LP, st. LP, dash, cr. LP, cr. LP, st. LP, dash, cr. LP, cr. LP, st. LP, dash, cr. LP, cr. LP, st. LP, dash, st. LP, st. LP, st. LP, st. LP, st. LP, Ultra 1&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Bonus Combos&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/YnRK21G8GeI" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;j. HP, st. LP, st. HP xx SUPER, st. LP, j. MK xx Dive, st. HP xx H-Kaihou, st. HP xx H-Kaihou, st. HP xx H-Kaihou, st. LP, j. MK xx Dive, st. HP xx H-Kaihou, cr. MK xx H-Mantis slash, H-Mantis SLashx3&lt;br /&gt;&lt;br /&gt;M-Palm xx Super, [cr. MP, dash]x9, cr. LP, st. LP, st. LP, dash, st. LP, st. LP, st. LP, st. LP xx H-Mantis Slashx3&lt;br /&gt;&lt;br /&gt;j. HK, cr. MK xx M-Palm xx Super, st. MP, dash, cr. MK xx M-palm, dash, cr. LK, dash, st. MP, dash, cr. MK xx M-palm, dash, cr. LK, dash, st. MP, dash, cr. MK xx M-palm, dash, st. LP, st. LP, Ultra 1&lt;br /&gt;&lt;br /&gt;-----------&lt;br /&gt;Music:&lt;br /&gt;CMV: Crowded Street Remix 1 by &lt;a href="http://megadesk.bandcamp.com/"&gt;desk&lt;/a&gt;&lt;br /&gt;Bonus: &lt;a href="http://projectdolphin.bandcamp.com/track/mikado-dreamtime"&gt;Mikado Dreamtime&lt;/a&gt; chiptune remix by &lt;a href="http://www.blogger.com/http://megadesk.bandcamp.com/"&gt;desk&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-5270061899654977791?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/5270061899654977791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/06/yang-combo-vid-bonus.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5270061899654977791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5270061899654977791'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/06/yang-combo-vid-bonus.html' title='Yang CMV + Bonus Combos'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/WFxo61EpO0I/default.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-1461937717071623339</id><published>2011-06-06T04:02:00.000-07:00</published><updated>2011-06-06T04:02:43.420-07:00</updated><title type='text'>Update!</title><content type='html'>So, after a very slight overhaul, we have a few new features at the top of the page and a generally more attractive layout.&lt;br /&gt;&lt;br /&gt;The 'Youtube playlist' tab will hopefully make it much, much easier to find specific videos, series and characters. You can list, for example, &lt;a href="http://www.youtube.com/playlist?p=PLBDD634FBB175F5D6"&gt;all SSFIV CMVideos&lt;/a&gt;. &lt;a href="http://www.youtube.com/playlist?p=PLDA4BA0BC27D4FEF3"&gt;Every MvC3 video covering patch changes&lt;/a&gt;. &lt;a href="http://www.youtube.com/playlist?p=PLCB5D519FF30F6216"&gt;All HDRemix videos&lt;/a&gt; or, a little more specific, &lt;a href="http://www.youtube.com/playlist?p=PL9433CB9FC754ED4E"&gt;all SFIV series videos featuring direct feed+stick footage&lt;/a&gt;. Check out the full page &lt;a href="http://biffotasty.blogspot.com/p/youtube-playlists.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-C0S8lzdsprM/Teyy8ty8UkI/AAAAAAAAADw/dlPYI9c9yRo/s1600/hand+blog+phpy.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="144" src="http://3.bp.blogspot.com/-C0S8lzdsprM/Teyy8ty8UkI/AAAAAAAAADw/dlPYI9c9yRo/s200/hand+blog+phpy.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;This picture is entirely unrelated&lt;/span&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Also, a quick combo vid update. Tomorrow will see the first dedicated Arcade Edition combo video premiering on my channel, with a transcript following here, soon after. There's an ongoing vote taking place in the comments of &lt;a href="http://www.youtube.com/watch?v=6OX81QD7R_s"&gt;'Execution Ep.2'&lt;/a&gt; to decide the character who will feature but Yang is looking to be the run away winner right now (feel free to all head over and vote for Yun though, it's not too late!!!). Even though I haven't been fortunate enough to actually play Arcade Edition yet, I've been working on ideas and music for a few weeks now. So, hopefully it'll be well worth the wait.&lt;br /&gt;&lt;br /&gt;Huge thanks to everyone who has taken the time to follow/bookmark this blog. Your support is much appreciated and I'm doing my best to make it worth your time!&lt;br /&gt;&lt;br /&gt;See you on the other side of what will probably end up being a ridiculous 6-8 hour Arcade Edition session tomorrow!&lt;br /&gt;&lt;br /&gt;desk&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-1461937717071623339?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/1461937717071623339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/06/update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/1461937717071623339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/1461937717071623339'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/06/update.html' title='Update!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-C0S8lzdsprM/Teyy8ty8UkI/AAAAAAAAADw/dlPYI9c9yRo/s72-c/hand+blog+phpy.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-7787364828380844796</id><published>2011-05-27T02:54:00.000-07:00</published><updated>2011-08-17T19:31:38.653-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><category scheme='http://www.blogger.com/atom/ns#' term='chun li'/><title type='text'>SSFIV: 191-hit Chun Combo</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/hCvo50TAhvE" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Tahoma; font-size: 85%;"&gt;&lt;span style="font-size: 10pt;"&gt;So, if you  haven't been keeping score, my previous best attempt was &lt;a href="http://www.youtube.com/watch?v=q1K_N7afNww"&gt;149&lt;/a&gt;. Since  then, Majestros managed 181 in his awesome, &lt;a href="http://www.youtube.com/watch?v=KTtLFu_f1Eo#t=1m04s"&gt;tool-assisted Chun Li combo  vid&lt;/a&gt;. So, sticking with my self-imposed rule of performing the combo on a standing opponent, this is my latest attempt to hit the 'highest combo'  ceiling. Performed outside of training mode to prove that I'm hardcore.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="font-family: Tahoma; font-size: 85%;"&gt;&lt;span style="font-size: 10pt;"&gt;Notes: The reason this is such a huge improvement over the previous  video is that, with super precise spacing, you can get 4 reps of the  legs loop against boxer, into another cr. fierce. Allowing you to fadc  forward and start again. Due to his stun rating, this means you can squeeze in quite a few more hits than you can against Abel. Unfortunately, even if you have  the legs loop down 100%, this is still very, very, &lt;span style="font-style: italic;"&gt;very&lt;/span&gt; difficult  because of the spacing issues.&lt;br /&gt;&lt;br /&gt;The 2x whiffed RH legs during stun are vital to build the meter required for the 2nd half of the combo.&lt;br /&gt;&lt;br /&gt;The combo count at the moment Boxer is stunned is 101 and the following combo is 90 hits.&lt;br /&gt;&lt;br /&gt;*Made some corrections and clarifications 29/5/11&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Tahoma; font-size: 85%;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Tahoma; font-size: 85%;"&gt;&lt;span style="font-size: 10pt;"&gt;---------------&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Tahoma; font-size: 85%;"&gt;&lt;span style="font-size: 10pt;"&gt;Music: &lt;/span&gt;&lt;/span&gt;Bonus: &lt;a href="http://projectdolphin.bandcamp.com/track/mikado-dreamtime"&gt;Mikado Dreamtime&lt;/a&gt; by &lt;a href="http://www.youtube.com/projectd0lphin"&gt;Project Dolphin&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-7787364828380844796?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/7787364828380844796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/05/ssfiv-191-hit-chun-combo.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7787364828380844796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7787364828380844796'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/05/ssfiv-191-hit-chun-combo.html' title='SSFIV: 191-hit Chun Combo'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/hCvo50TAhvE/default.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-7999216769469138715</id><published>2011-05-20T16:03:00.000-07:00</published><updated>2011-05-20T16:08:30.527-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='screenshots'/><title type='text'>1 Frame of MvC3 No.5</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-hb904zlZYgg/Tdbzv4AAVcI/AAAAAAAAACk/r3TM-ISujho/s1600/tron%2B1%2Bframe.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 457px; height: 306px;" src="http://4.bp.blogspot.com/-hb904zlZYgg/Tdbzv4AAVcI/AAAAAAAAACk/r3TM-ISujho/s400/tron%2B1%2Bframe.png" alt="" id="BLOGGER_PHOTO_ID_5608938389748340162" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-7999216769469138715?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/7999216769469138715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/05/1-frame-of-mvc3-no5.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7999216769469138715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/7999216769469138715'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/05/1-frame-of-mvc3-no5.html' title='1 Frame of MvC3 No.5'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-hb904zlZYgg/Tdbzv4AAVcI/AAAAAAAAACk/r3TM-ISujho/s72-c/tron%2B1%2Bframe.png' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-3393392214645957855</id><published>2011-05-20T02:32:00.000-07:00</published><updated>2011-08-17T19:32:05.504-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='Advanced'/><category scheme='http://www.blogger.com/atom/ns#' term='Spencer'/><title type='text'>Spencer 100% [No Meter/No X-Factor]</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/EQtbWhJNDBU" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;In previous versions of MvC3 (1.00-1.02) this would have been a perfect  set up for Spencer's &lt;a href="http://www.youtube.com/watch?v=BYsT0W5MzwI"&gt;H-Wire Grapple loop&lt;/a&gt;, now he has to make do with repeated OTGs with the help of hidden missiles. It is possible  to get more damage out of this same combo (by omitting the first sj.M  and allowing further missiles to connect before the H-Wire Grapples) but  I just wanted to end the clip with a KO on the instant air j. H-Wire  Grapple. The 2nd variation is there to show something that would lead  easily into Spencer's Bionic maneuvers, if you needed the extra damage.&lt;br /&gt;&lt;br /&gt;Transcript...&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;j.  H-S, st. H-S, sj. M-H-S, sj. H-Wire Grapple, j.S, re-jump, j.M-H-S,  down-forward Wire pull, st. S xx jump cancel H-Wire Grapple&amp;gt;&lt;span style="white-space: nowrap;"&gt;Reel in Punch&lt;/span&gt; *Call Doom β  assist, H-Wire Grapple&lt;span style="white-space: nowrap;"&gt;&amp;gt;Reel in Punch&lt;/span&gt;, st. S xx jump cancel H-Wire Grapple&lt;span style="white-space: nowrap;"&gt;&amp;gt;Reel in Punch&lt;/span&gt; *Call Chun &lt;b&gt;γ &lt;/b&gt;assist, j. H-Wire Grapple&amp;gt;&lt;span style="white-space: nowrap;"&gt;Reel in Punch&lt;/span&gt;, L-Wire Grapple&amp;gt;&lt;span style="white-space: nowrap;"&gt;Reel in Punch&lt;/span&gt;, j. H-Wire Grapple.&lt;br /&gt;&lt;br /&gt;Japanese  player 'kuuronn' actually uses a variation of this combo as his B+B!?  The first instance appears at about 3:55 into this video. His clever use  of assists and DHCs to extend combos, makes him really entertaining to watch. Definitely  one of my favorite players at the moment.&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/AAoQYEQG1hg" width="480"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-3393392214645957855?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/3393392214645957855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/05/spencer-100.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3393392214645957855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3393392214645957855'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/05/spencer-100.html' title='Spencer 100% [No Meter/No X-Factor]'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/EQtbWhJNDBU/default.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-1842094751863828528</id><published>2011-05-18T10:34:00.000-07:00</published><updated>2011-08-17T19:32:27.109-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='Advanced'/><category scheme='http://www.blogger.com/atom/ns#' term='infinite'/><title type='text'>MvC3 Advanced: Chun Li Infinite</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/ZfwObMFpLg8" width="480"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;Chun Li's stomp infinite involves getting to the upper-most boundary of  any stage after at least 1 Aerial Exchange and repeatedly performing her  stomp attack (d+M).&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;You can use any 2nd character but the infinite will  only work if you  have 2 characters remaining or the 3rd is in a state preventing them  from being tagged in. It works because the minimum level of hit stun  inflicted by any move, is greater after an air tag. If you maneuver  Chun-Li to the top of the stage without an air tag, the opponent will  always flip out after around 50 stomps.&lt;br /&gt;&lt;br /&gt;Although this is obviously escapable, making the aerial exchanges safe  takes much of the risk away and, as demonstrated in the video, can lead  to more damage, if the opponent does escape.&lt;br /&gt;&lt;br /&gt;Main Combo transcript (using Chun li &amp;amp; C.Viper):&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;[Chun Li] &lt;/span&gt;st. S, sj. M-M-H, dj. M-H, tj. M-H xx&lt;br /&gt;H-&lt;span style="white-space: nowrap;"&gt;Hyakuretsukyaku, stomp x2, j. M-H xx&lt;br /&gt;H-&lt;/span&gt;&lt;span style="white-space: nowrap;"&gt;Hyakuretsukyaku, stomp x3, j.H xx H-&lt;/span&gt;&lt;span style="white-space: nowrap;"&gt;Hyakuretsukyaku&lt;br /&gt;*extend into H-&lt;/span&gt;&lt;span style="white-space: nowrap;"&gt;Hyakuretsukyaku, Up aerial exchange&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;[C.Viper]&lt;/span&gt; j. M-M-H, dj. M-M-H, Up-aerial exchange&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;[Chun Li]&lt;/span&gt; j. M-H, dj. M-H, tj. M-H xx H-&lt;/span&gt;&lt;span style="white-space: nowrap;"&gt;Hyakuretsukyaku,&lt;br /&gt;&lt;/span&gt;&lt;span style="white-space: nowrap;"&gt;stomp x2, j. M-H xx H-&lt;/span&gt;&lt;span style="white-space: nowrap;"&gt;Hyakuretsukyaku, stomp x3,&lt;br /&gt;j.H xx H-&lt;/span&gt;&lt;span style="white-space: nowrap;"&gt;Hyakuretsukyaku&lt;/span&gt;, stomp xn.&lt;br /&gt;&lt;br /&gt;If  there were another 2 characters capable of both, climbing a stage and  continuing a combo, it is theoretically possible that you could initiate  the infinite with 3 characters (chun Li being the 3rd). In testing, however, I was unable to  find any combination of characters able to reach the top of the stage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Note&lt;/span&gt;: As there's no option to make the dummy escape aerial exchange  combos. During the final 2 clips (@1:18+1:35), I had to pre-record and  manually playback the escape inputs (that's what the extra button press' are)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-1842094751863828528?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/1842094751863828528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/05/chun-li-infinite.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/1842094751863828528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/1842094751863828528'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/05/chun-li-infinite.html' title='MvC3 Advanced: Chun Li Infinite'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ZfwObMFpLg8/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-397847053513925008</id><published>2011-05-16T06:41:00.000-07:00</published><updated>2011-05-16T15:23:24.467-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='Advanced'/><category scheme='http://www.blogger.com/atom/ns#' term='x-23'/><category scheme='http://www.blogger.com/atom/ns#' term='DHC'/><title type='text'>MvC3 Advanced: DHC 2</title><content type='html'>&lt;iframe src="http://www.youtube.com/embed/9lPi8Ek3SA8" allowfullscreen="" width="480" frameborder="0" height="390"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Spencer is one of the few characters who can practically, set-up the DHC trick and combo out of it from another character (in this case x-23).&lt;br /&gt;&lt;br /&gt;Full Transcript:&lt;br /&gt;[&lt;span style="font-weight: bold;"&gt;X-23&lt;/span&gt;] (St. H xx &lt;span style="white-space:nowrap"&gt;L-Mirage Feint &lt;/span&gt;xx cancel) x5, j. M-M-H-S, st. M-S, sj. M-M-H-S, call Chun Li &lt;b&gt;γ&lt;/b&gt; assist, &lt;span style="white-space:nowrap"&gt;Charged Ankle Slice  &lt;/span&gt; xx &lt;span style="white-space:nowrap"&gt;Weapon X Prime&lt;/span&gt; xx DHC [&lt;span style="font-weight: bold;"&gt;Spencer&lt;/span&gt;] &lt;span style="white-space:nowrap"&gt;Bionic Maneuvers &lt;/span&gt; (whiff), cr. L, St. M-H-S, sj. M-M-H-S, j. H-Grapple, j. S, st. M xx fb xx &lt;span style="white-space:nowrap"&gt;Bionic Maneuvers &lt;/span&gt; xx DHC [&lt;span style="font-weight: bold;"&gt;X-23&lt;/span&gt;] &lt;span style="white-space:nowrap"&gt;Silent Kill&lt;/span&gt; Activate, (St. H xx &lt;span style="white-space:nowrap"&gt;L-Mirage Feint &lt;/span&gt;xx cancel) x2, H xx &lt;span style="white-space:nowrap"&gt;Silent Kill Hit&lt;/span&gt;,*dash forward* xx &lt;span style="white-space:nowrap"&gt;Charged Ankle Slice  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Note: &lt;/span&gt;Mirage Feint canceling in this combo is achieved but performing a quarter-circle back and holding L, then hitting S. This will return you a neutral state and allow you to continue the combo.&lt;br /&gt;&lt;br /&gt;This  combo is not intended to be practical. It is inescapable and doesn't  use X-Factor. Hits 1 Million Damage with 1.2 meters spent and ends at  1.938 Damage.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-397847053513925008?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/397847053513925008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/05/mvc3-advanced-dhc-2.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/397847053513925008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/397847053513925008'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/05/mvc3-advanced-dhc-2.html' title='MvC3 Advanced: DHC 2'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/9lPi8Ek3SA8/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-5764249140262227216</id><published>2011-05-14T07:22:00.001-07:00</published><updated>2011-05-14T12:01:48.343-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='screenshots'/><title type='text'>1-Frame of MvC3: No.4</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-_TNM9rRO3Jw/Tc6QRmHULPI/AAAAAAAAACU/uOYXi1YfdiY/s1600/zero%2Bframe%2B.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 459px; height: 263px;" src="http://3.bp.blogspot.com/-_TNM9rRO3Jw/Tc6QRmHULPI/AAAAAAAAACU/uOYXi1YfdiY/s400/zero%2Bframe%2B.png" alt="" id="BLOGGER_PHOTO_ID_5606577218086251762" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-5764249140262227216?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/5764249140262227216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/05/1-frame-of-mvc3-no4.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5764249140262227216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5764249140262227216'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/05/1-frame-of-mvc3-no4.html' title='1-Frame of MvC3: No.4'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-_TNM9rRO3Jw/Tc6QRmHULPI/AAAAAAAAACU/uOYXi1YfdiY/s72-c/zero%2Bframe%2B.png' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-4960233067827029995</id><published>2011-05-12T03:28:00.000-07:00</published><updated>2011-05-14T12:02:18.183-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='Advanced'/><category scheme='http://www.blogger.com/atom/ns#' term='DHC'/><title type='text'>MvC3 Advanced: DHC 1</title><content type='html'>&lt;iframe src="http://www.youtube.com/embed/9t0D_AoUfVk" allowfullscreen="" width="480" frameborder="0" height="390"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;This  combo is not intended to be practical. It is inescapable and doesn't  use X-Factor. It KOs Sentinel with 0.8 meters spent and ends at 1.762  damage with opponent in 'slow' state.&lt;br /&gt;&lt;br /&gt;Full Transcript:&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;&lt;span style="font-weight: bold;"&gt;[Spencer]&lt;/span&gt; j. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, st. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt; xx &lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;Bionic Maneuvers&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt; xx DHC &lt;span style="font-weight: bold;"&gt;[Joe] &lt;/span&gt;&lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;Viewtiful God Hand&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt; (whiff), st. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt; xx &lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;M-Groovy Upper  &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, j.&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt; xx &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;-Red Hot Kick&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;L&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;Voomerang&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, dash in, j. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt; xx &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;-Red Hot Kick&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;L&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;Voomerang&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, dash in, st.&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, sj. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, dj. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, tj. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt; xx hk, hk xx Six machine xx DHC &lt;span style="font-weight: bold;"&gt;[Spencer]&lt;/span&gt;  Bionic Arm, j. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-Grapple, Armour Piercer xx &lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;Bionic Maneuvers&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt; xx DHC &lt;span style="font-weight: bold;"&gt;[Joe]&lt;/span&gt; &lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;Viewtiful God Hand&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt; (whiff), st. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt; xx &lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;M-Groovy Upper  &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, j. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, dj. &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;-Red Hot Kick&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;M&lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;-Red Hot Kick&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;H&lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;-Red Hot Kick&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;, &lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(204, 204, 204);"&gt;Viewtiful God Hand&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;... dash back.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-4960233067827029995?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/4960233067827029995/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/05/mvc3-advanced-dhc-no-1.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4960233067827029995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4960233067827029995'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/05/mvc3-advanced-dhc-no-1.html' title='MvC3 Advanced: DHC 1'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/9t0D_AoUfVk/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-3902642503145261761</id><published>2011-05-09T03:43:00.001-07:00</published><updated>2011-05-14T07:32:31.801-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='C.viper'/><category scheme='http://www.blogger.com/atom/ns#' term='Advanced'/><title type='text'>MvC3 Advanced. C.Viper 1</title><content type='html'>&lt;iframe src="http://www.youtube.com/embed/dhd3to0Q1WQ" allowfullscreen="" width="480" frameborder="0" height="390"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Kicking off a new series of MvC3 videos. Showing direct feed + Stick footage:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Transcript:&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;L&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; -Seismo xx sj, airdash-down, st. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; xx &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;L&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; -Seismo xx sj, airdash-down, st. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; xx &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;L&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; -Seismo xx jump canceled snapback, cr. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;, st. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;, st. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; (1 hit) xx &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;L&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; -Seismo xx sj, airdash-forward, j. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;, j. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;, st. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;, sj. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;, dj. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;M&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;L&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;. Seismo xx Jump canceled &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;. &lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(192, 192, 192);"&gt;Burning Kick &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;. &lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(192, 192, 192);"&gt;Thunder Knuckle  &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; (cancel on hit), sj. H-&lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(192, 192, 192);"&gt;Burning Kick &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;, [st. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; (1 hit) EX. Seismo xx sj, airdash-down]x4, st. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; (1 hit) xx &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;. &lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(192, 192, 192);"&gt;Thunder Knuckle  &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; (cancel on hit), sj. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;H&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;-&lt;/span&gt;&lt;span style="white-space: nowrap; color: rgb(192, 192, 192);"&gt;Burning Kick &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;, st. &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt; *&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;KO&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;*&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-3902642503145261761?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/3902642503145261761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/05/mvc3-advanced-cviper-1.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3902642503145261761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3902642503145261761'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/05/mvc3-advanced-cviper-1.html' title='MvC3 Advanced. C.Viper 1'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/dhd3to0Q1WQ/default.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-3932284607584007598</id><published>2011-05-06T09:05:00.000-07:00</published><updated>2011-05-06T09:12:21.690-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='screenshots'/><title type='text'>1-Frame of MvC3. No. 3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-flRtsYn596g/TcQcm3Tej0I/AAAAAAAAACM/93FW5AuQ5BE/s1600/1%2Bframe%2B3y.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 460px; height: 264px;" src="http://4.bp.blogspot.com/-flRtsYn596g/TcQcm3Tej0I/AAAAAAAAACM/93FW5AuQ5BE/s400/1%2Bframe%2B3y.png" alt="" id="BLOGGER_PHOTO_ID_5603635290361990978" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-3932284607584007598?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/3932284607584007598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/05/1-frame-of-mvc3-no-3.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3932284607584007598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/3932284607584007598'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/05/1-frame-of-mvc3-no-3.html' title='1-Frame of MvC3. No. 3'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-flRtsYn596g/TcQcm3Tej0I/AAAAAAAAACM/93FW5AuQ5BE/s72-c/1%2Bframe%2B3y.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-529255826132788516</id><published>2011-05-03T03:53:00.000-07:00</published><updated>2011-05-03T04:02:48.373-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='online'/><category scheme='http://www.blogger.com/atom/ns#' term='glitches'/><title type='text'>Dr. Doom can crash 2 different 360s, if he wants.</title><content type='html'>&lt;iframe src="http://www.youtube.com/embed/gEyM-eqmXIc" allowfullscreen="" width="480" frameborder="0" height="390"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"&lt;span style="font-size:85%;"&gt;DESK please get w/ a friend or someone who lets you do this to them online to see﻿ if you can lock up both machines!????&lt;/span&gt;"&lt;/span&gt;&lt;br /&gt;xtxoxpxd&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This was basically a proof of concept, to see if was possible to simultaneously lock-up 2 machines at the same time.&lt;br /&gt;&lt;br /&gt;Initially,  it seemed like this wouldn't work. Firstly, attempting to properly time  the single, stacked Hidden missile seemed to be very inconsistent under  laggy online conditions. Secondly, for reasons that I can't explain,  the game randomly speeds up after around 15 launchers, making the timing  even more difficult. Finally, we were actually able to set off 25  Hidden missile launchers at one point and the game showed no signs of  crashing (in normal gameplay 20 will lock-up your machine).&lt;br /&gt;&lt;br /&gt;However,  after a little more testing, it finally worked and I persuaded a friend  of mine (the legendary WBW) to set-up a camera and begin filming for  the video.&lt;br /&gt;&lt;br /&gt;I was quickly able to get over the timing issue by  triple tapping H every time and just trying to react to any speed  changes in the gameplay. The MvC3 online code seemed to take care of the  rest and it ended up being really straight forward.&lt;br /&gt;&lt;br /&gt;We  quickly found that the 'crash' &lt;span class="hwd"&gt;threshold&lt;/span&gt; was 31 Missile launchers. 30  would do nothing but inflict a silly, 1 million+ in chipdamage (see  0:38). But whenever we hit 31, both machines would consistently lock-up.&lt;br /&gt;&lt;br /&gt;I  now have no doubt in my mind that, before the &lt;a href="http://www.youtube.com/watch?v=kaKSsbS2vxE"&gt;1.03 update patch&lt;/a&gt;, when  the &lt;a href="http://www.youtube.com/watch?v=eK3YseTHEBQ"&gt;Zero glitch&lt;/a&gt; was still possible. You could have entered a random  online match, snapped back your opponents characters and then proceeded  to tag in Dr. Doom and freeze both your own and your opponents machine  (In normal gameplay, you could never get this glitch to work because it  takes around 30seconds to set up and you can be easily interrupted at  any point). Now, this would mean that anyone who didn't know about the  glitch would get a possibly funny, possible infuriating surprise. And  anyone who did know what was going on, would be forced to quit out of  the game.&lt;br /&gt;&lt;br /&gt;This isn't game breaking in normal gameplay but I have  to assume that it will be removed in the next patch. Simply by forcing  an extra few frames, during which time, Doom can't spawn another missile  launcher.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-529255826132788516?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/529255826132788516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/05/dr-doom-can-crash-2-different-360s-if.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/529255826132788516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/529255826132788516'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/05/dr-doom-can-crash-2-different-360s-if.html' title='Dr. Doom can crash 2 different 360s, if he wants.'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/gEyM-eqmXIc/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-2189463417868350149</id><published>2011-04-29T06:57:00.000-07:00</published><updated>2011-04-29T10:03:15.055-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='screenshots'/><title type='text'>1-Frame of MvC3. No. 2</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-mJEJsTauX5I/TbrEMqtcgPI/AAAAAAAAACE/nXjbuQ9C-ag/s1600/3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 418px; height: 239px;" src="http://3.bp.blogspot.com/-mJEJsTauX5I/TbrEMqtcgPI/AAAAAAAAACE/nXjbuQ9C-ag/s400/3.jpg" alt="" id="BLOGGER_PHOTO_ID_5601004808491008242" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-2189463417868350149?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/2189463417868350149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/04/1-frame-of-mvc3-no-2.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/2189463417868350149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/2189463417868350149'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/04/1-frame-of-mvc3-no-2.html' title='1-Frame of MvC3. No. 2'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-mJEJsTauX5I/TbrEMqtcgPI/AAAAAAAAACE/nXjbuQ9C-ag/s72-c/3.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-5544506298063191474</id><published>2011-04-25T12:58:00.000-07:00</published><updated>2011-04-25T13:42:32.391-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Akuma'/><category scheme='http://www.blogger.com/atom/ns#' term='SSFIV'/><title type='text'>'Akuma Enjoys 5/4' Po-faced analysis</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/aZ2MtPRM1Mo" allowfullscreen="" width="480" frameborder="0" height="390"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;As well as featuring new videos. I'm taking the opportunity to look-back, write up detailed transcripts and hopefully provide a little insight into some older CMVs. Specific video requests are more than welcome.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Firstly, the slightly odd title is a geeky reference to the &lt;a href="http://en.wikipedia.org/wiki/Time_signature"&gt;time  signature&lt;/a&gt; of the soundtrack. The music was actually written specifically for this video and ended up on the &lt;a href="http://megadesk.bandcamp.com/"&gt;'mega' EP&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;In   Super Street Fighter 4 , the start-up of Akuma's st. RH was increased     in order to stop his vanilla SFIV loop of [st. jab, st. RH] repeat.   That pretty much did the trick as, under   normal circumstances, it  isn't actually possible to combo into  the st.   RH. Every instance of  it happening in this video is after a  jab that   cunningly avoids it's  first active frame (ie. it connects  'meaty') allowing it to end sooner  and compensate for the st. RH change.&lt;br /&gt;&lt;br /&gt;I   made extra effort while  capturing the footage for this video to avoid    using training mode.  Most non-tool-assisted CMVs you'll see will be    dominated by the  training mode background. That's simply because it's    much, much  easier and quicker to get footage this way. Doing the same    thing in  vs mode requires having to build meter after every attempt,    going to  the next round so the dummy has enough energy to survive the    combo,  taking hits to build ultra meter back etc. For me though, it's  definitely worth it for a project like this. Aside from just making  everything look better, it also allows for clips to end with the  announcer shouting "KO!!". Which I enjoy very much.&lt;br /&gt;&lt;br /&gt;Most of the combos are still very difficult but I found that,  after I had spent so much time learning the &lt;a href="http://www.youtube.com/watch?v=q1K_N7afNww"&gt;Chun&lt;/a&gt; &lt;a href="http://www.youtube.com/watch?v=aF6Mv8J5-yo"&gt;loop&lt;/a&gt;  a  few months earlier, I felt like my overall &lt;a href="http://www.youtube.com/watch?v=pnNWVMsDuxg"&gt;execution&lt;/a&gt; had improved 30-40%. So, getting the footage from vs mode wasn't half as annoying or   time consuming as I thought it would be.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Detailed Transcription:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;0:14  Vs Seth&lt;/span&gt;&lt;span style="font-size:100%;"&gt;:   Slightly delaying the 2nd st. jab allows it to connect meaty   and   enables the st. RH combo. &lt;span style="font-weight: bold;"&gt;Post stun&lt;/span&gt; - air.hk, hadoken, dp was  something   I  didn't realize would work but it did. Rock!!!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;0:33 - 0:52&lt;/span&gt;&lt;span style="font-size:100%;"&gt; : 2 reps vs Fuerte, Dictator, Boxer and Viper.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;0:42 - vs Gief&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: meaty jab set-up after cr. mp x 2. HK juggle after far EX hadoken.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;0:53  -  vs Hawk&lt;/span&gt;&lt;span style="font-size:100%;"&gt;:   In order to get 8 cr. mp. You have to walk forward for 2-3   frames   after each fb xx FADC. Anymore and the combo breaks, any fewer   and the   final cr. mp will whiff. The cr. mp xx teleport xx U2 must be   done,   very, very quickly for it to connect.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;1:02 - vs Dudley&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: 3 reps. After the final RH, st. MP is the only normal that will connect.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;1:12 - vs Sagat&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: the st. jab must be delayed to create the meaty opportunity.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;1:17 -  vs Sagat 2&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: Using FADCs to maximize linkage. 3 separate meaty jab set-ups are used.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;1:26 -  vs Viper&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: 3D Demon!!!!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;1:31 -  vs Honda&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: His crouching hitbox allows... cr. mp x 4 + EX hadoken, dash, dp without FADC.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;1:40 -  vs Honda 2&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: cr. mp x 3 into crumple stun is actually quite straight forward because of Honda's crouching hitbox.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;1:49 -  vs Honda 3&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: 3x reps + st. jab, sweep.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;1:56  -  vs Rufus&lt;/span&gt;&lt;span style="font-size:100%;"&gt;:   cr. jab into st. jab must be performed slowly to enable  the  meaty   set-up. Also, using all meter midscreen and ending with  untechable    knock down.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;2:05 -  vs Rufus 2&lt;/span&gt;&lt;span style="font-size:100%;"&gt;:   cr. mk into RH-HK  will not connect on Rufus after the loop x  2 (He   will be out of range).  In order for it to work the HK KOs,  creating a   juggle state and  allowing Akuma to catch up. Also the HK  motion must   be input before the  cr. mk connects. This is difficult.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;2:14 -  vs Cody&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: RH x 5 into cr. mk RH-HK.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;2:23 - vs Adon&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: 2nd cr. mp connects meaty allowing for the untechable knockdown.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;2:28 -  vs Adon 2&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: Loop x 3 into st. mp (again, this is the only normal that will connect at that point).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;2:35 -  vs Abel&lt;/span&gt;&lt;span style="font-size:100%;"&gt;: EX Air fireball x 4 is very spacing and timing specific. st. fierce xx teleport xx U2 is a lazy link.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;2:42  -  vs Abel 2&lt;/span&gt;&lt;span style="font-size:100%;"&gt;:   4 separate meaty jab set-ups. All requiring hugely  specific 1  frame   delaying of stuff. Plus a juicy untechable knockdown  cherry on  top.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-5544506298063191474?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/5544506298063191474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/04/akuma-enjoys-54-po-faced-analysis_25.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5544506298063191474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/5544506298063191474'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/04/akuma-enjoys-54-po-faced-analysis_25.html' title='&apos;Akuma Enjoys 5/4&apos; Po-faced analysis'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/aZ2MtPRM1Mo/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-1700050838507727489</id><published>2011-04-22T13:46:00.000-07:00</published><updated>2011-04-22T14:22:35.187-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MvC3'/><category scheme='http://www.blogger.com/atom/ns#' term='screenshots'/><title type='text'>1-Frame of MvC3.  No.1</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-joLA5pLS3A4/TbHruVzj5SI/AAAAAAAAAB8/fry4KQIBFac/s1600/MVC1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 230px;" src="http://4.bp.blogspot.com/-joLA5pLS3A4/TbHruVzj5SI/AAAAAAAAAB8/fry4KQIBFac/s400/MVC1.jpg" alt="" id="BLOGGER_PHOTO_ID_5598514993158153506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This regular feature, inspired by Majestros' awesome &lt;a href="http://sonichurricane.com/screenshots.html"&gt;screenshot galleries&lt;/a&gt;, will basically be me, using glitches to create a funny or cool looking MvC3 screenshot. This one here, is the first.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-1700050838507727489?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/1700050838507727489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/04/1-frame-of-mvc3-no1.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/1700050838507727489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/1700050838507727489'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/04/1-frame-of-mvc3-no1.html' title='1-Frame of MvC3.  No.1'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-joLA5pLS3A4/TbHruVzj5SI/AAAAAAAAAB8/fry4KQIBFac/s72-c/MVC1.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-182750800674531125.post-4877650700005407581</id><published>2011-04-16T08:21:00.000-07:00</published><updated>2011-04-16T08:59:04.411-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interviews'/><title type='text'>First Post!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-yxPXtqbCERQ/Tam0aQb5jEI/AAAAAAAAABg/KaE3bypW8pc/s1600/S7308182.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 390px; height: 292px;" src="http://2.bp.blogspot.com/-yxPXtqbCERQ/Tam0aQb5jEI/AAAAAAAAABg/KaE3bypW8pc/s320/S7308182.JPG" alt="" id="BLOGGER_PHOTO_ID_5596202375166135362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;Not my words Carol, the words of 'Play' magazine&lt;/span&gt;.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Thought I'd kick things off by pimping an interview I did for the latest issue of UK PS3 magazine 'Play' (They're the guys who recently had the sick SFxT coverage and interview with Ono san from Captivate).&lt;br /&gt;&lt;br /&gt;Subjects include, why I'm named after furniture, entering tournaments, combovideos, my band and me accidentally calling out Sirlin. You should be able to find it in your newsagents today (it's issue 204).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/182750800674531125-4877650700005407581?l=biffotasty.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://biffotasty.blogspot.com/feeds/4877650700005407581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://biffotasty.blogspot.com/2011/04/first-post.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4877650700005407581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/182750800674531125/posts/default/4877650700005407581'/><link rel='alternate' type='text/html' href='http://biffotasty.blogspot.com/2011/04/first-post.html' title='First Post!'/><author><name>desk</name><uri>http://www.blogger.com/profile/12192061617146730451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-yxPXtqbCERQ/Tam0aQb5jEI/AAAAAAAAABg/KaE3bypW8pc/s72-c/S7308182.JPG' height='72' width='72'/><thr:total>13</thr:total></entry></feed>
